imho opinion, the custom sets could as well be made, stored and pulled from the website... there is already a button to make custom calculations. If we could name them and store them it shouldn't be to hard to pull them to.
(And it would save you the trouble of making a gui for them iin the script.)
/Edlit
this is the way i've planned to managed the "customize" custom section...
a button will show a little snip that must be copy&paste into an inbox on ingame cloth calc
but there will be a max limit of 10 or 15 custom jobs (server performance of tw-db)
but for now the static customs must be unterstand as "better than nothing", its realy time consuming to handle that all on my limited leisure
by the way, custom fort is
attacker/defender should be clear
[att] -> 200% attack weigth, 0% hiding weight, 100% health
[def] -> 0% attack weight, 200% hiding weigth, 100% health
I'm not sure if auto equip would be allowed as this could be considering as replacing existing premium
auto equip is not allowed on .net! also not on .de so it has the lowest priority for me to add this
my current to-do list:
highest priority:
-> better handling of chrome troubles (freezes, caching of script updates)
-> optimize IndexedDB error handling
medium priority:
-> option for disable map changes (showing all jobs, changing country map)
-> showing item-job bonus in popup (on clothcalc and shop windows)
-> alternative items when they give the same boni (not sure if this is possible on that way i calc the best gear)
-> showing Laborpoints (or similar thinks) on Custom Section like it is on Job Section (Fort would be the att, def and health value)
-> customize custom jobs