DeletedUser19518
Nice thoughts Black Max.
Hi Fellow dueling enthusiasts,
I really want a place to share my thoughts on the recent changes to dueling. I haven't really worried about the past changes because I could find ways around them to still enjoy the West experience.
I know there's three core elements to playing the West: questing (which involves jobbing), fort fighting and dueling. Take away one element... and the West experience is less somehow. Think about it... a world with no dueling? or with no fort battles. Would it be the same? Not imo.
The point behind the latest 10% min motivation effort is to increase every duelers duel level? so over time workers and fort fighters will be able to play this game without being dueled?
Well... the reality is simple: Duel players will start to win 10 duels to get the xp and then they will equip the bible and lose 30 duels. This will mean resistant builds will be favoured as it can better handle the losses. Duel records (wins vrs loss records) will no longer be a source of pride. So the world will see a very one dimensional dueling playing field.
Honour duels? With skill buying, how can a player seriously pick duels that will give honour points with hidden aspects such as this? Well, they can't.
Possible solutions:
Erase the duel level. It is actually an out-dated feature. Skill buying scuppered it. (Eg: A lev 80 player with a duel level of 140 can now duel a lev 130 player (d/l 150) who has bought 20 levels of skills... and this is supposed to test the lev 80's duel ability?).
Instead any level player can duel +20 levels or -20 levels.
Make fort fighting and dueling skills compatible. Leadership becomes shooting or vigor, stamina become toughness, hiding becomes reflex. (dodging and aim remain the same ) Why? A town now has many more players who can enjoy two aspects of the game (dueling and forting).
New feature: Sheriffs. Sheriffs are nominated players of a town who defend the citizens of their town. (Can be done much like a founders/councilors hat feature). When a duel is initiated against a town member, if they are within a certain vicinity of their town, then the duel gets enacted on the closest sheriff (is based on player level however). If there is no available sheriff (sleeping or KO'd)... then the town member gets to face their own duel. (Hence why making fort skills and duel skills compatible).
What might this feature mean? 1) Workers can be dedicated to their field of choice (helping their town) and know there is a nearby sheriff who will defend them against attacks.
2) Duelers/Soldiers who are Sheriffs will become a vital feature of a town's prosperity.
Any thoughts on this?
The new Collin's set may have high bonuses.. it doesn't really qualify as a great dueling set for melee.. It doesn't give any aim.. one would still say Cullen's is more balanced as a dueling set for melee still.
The new Collin's set may have high bonuses.. it doesn't really qualify as a great dueling set for melee.. It doesn't give any aim.. one would still say Cullen's is more balanced as a dueling set for melee still.
Also there is hardly any tactics so range duelers have a slight advantage when attacking players in Collin's. Although Collin's seems OP on the skill basis alone, only certain skills have huge bonuses while Cullen's is more roundly balanced.
...The point? 0mot duelers were never a problem.
Again, I am not complaining about being dueled. I am just saying - next time you think 0mot is the problem, think again. And stop fixing stuff that isn't broken.