DeletedUser
now look for what other fine tuning you need :-/
I guess my issues are
You have 4 hours to register the fight(between 3:59 PM(time server) - 7:59 PM(time server).
Im never a big fan of designated time events. I'd suggest a declared battle. Just like forts... maybe even no buy in cost since no one will own the hideout.
The attackers will be in blue and will be normal players . The defenders will be in red and will be NPC’s .
Think you have this backwards. Blue is traditionally the defenders and Red is the Aggressor attackers
Who will be playing NPC?
Currently all npc in this game are volunteer driven... with exception the npc duels. So this would fall into a Games Mastered event setup.
the Hideout VA concept...
I dislike it because while it looks great... but I would suggest it needs more openness.. I see the defenders (NPC Reds) can just fill the holes and block the zones. Movement... what are the defined zones and how do you move about the map.
From a tactical standpoint the Blues (actual players) will have a really hard go at trying to go through these tunnels if you have several big Health Solider with 3000 health in your way.
Why not use a bandits house (similar to a fort box) vs not using a cave/dungeon.
And i think that it's really easy to do this... why? Because they have the fort battles datas and they can copy to make the bandits hideout. It's not really a hard thing to do. It's like a normal fort battle but the defenders are npc and you don't have to pay T.T to fight... and you can get a nice reward.
I think they should auto move and stuff
you will think i am crazy but, how about towns control hide out just like fort and they build and someone comes and declare attack
and defenders come to defend and attacker attack the fort after 24hr.
they will be controlled be real person or if offline they can set the target.
1 town = 1 hideout town can control only one hideout if they own ZERO(0) forts. if they own 1 fort then they cannot own or attack a hide out. members can participate in battle
Proposal
Reward:
What will be the reward ? Legendary guns ! After successfully finishing the dungeon you will get experience points depending on the damage and passed-out NPCs and for the survivors they will have a 5% chance to get a legendary gun. The first one to get on the treasure symbol will have a higher chance to get it, around 8%.
Legendary guns and where do they drop:
-Level 1 (20-39) Corvinus' Harquebus; Patrick's Rifle
-Level 2 (40-59) Thompson's Musket; John's Shotgun
-Level 3 (60-79) Jefferson's Percussion Rifle; Ferguson's Breech-loader
-Level 4 (80-99) Ferguson's Breech-loader; Browning's Winchester
good feature what you think about this is it to much work?
Vulturas give your feed back on it.
My only issue is with the NPC's do they just stand there and take a load of shots? Do they move? are the controlled by someone? In this game there are not any NPC's that are computer driven with exception to the Duels.
So this would be a Games Mastered event that NP's would be controlled by the volunteer mods. Which isnt the easiest thing to pull off.