Bandits Hideout and Named Guns

  • Thread starter VaSh-The Stampede
  • Start date

Shall the below idea about Bandits Hideout & named guns be passed to the Developers?

  • Yes,

    Votes: 25 89.3%
  • No,

    Votes: 3 10.7%

  • Total voters
    28
  • Poll closed .

DeletedUser

After long time I've edited the original post so it finally meets the Ideas Guidelines & Criteria.

Is this okey now, guys?
 

DeletedUser

Very nice.

The concept is good,i like it but i guess my only reservation would be with the reward .High levels already have a huge impact on fort battles and giving them even better fort weapons would essentially make lower levels contribution even more insignificant.

I would have preferred that the reward be a chance of dropping the regular legendary weapons essentially a system to replace the current casino fort battles.
 

DeletedUser

Very nice.

The concept is good,i like it but i guess my only reservation would be with the reward .High levels already have a huge impact on fort battles and giving them even better fort weapons would essentially make lower levels contribution even more insignificant.

I would have preferred that the reward be a chance of dropping the regular legendary weapons essentially a system to replace the current casino fort battles.

Well the dungeon can be done by almost all levels(20+) so both low levels and high levels will get advantages from this thing.
 

DeletedUser21856

Very nice.

The concept is good,i like it but i guess my only reservation would be with the reward .High levels already have a huge impact on fort battles and giving them even better fort weapons would essentially make lower levels contribution even more insignificant.

I would have preferred that the reward be a chance of dropping the regular legendary weapons essentially a system to replace the current casino fort battles.
I have same opinion
make the game more interesting
you have a PRO from me
 

DeletedUser

could you put the links as
it will make the pic. able to see in you post rather than open a tab :)
----
it is very very interesting idea. i love to see it in game especially in old worlds because it will be one more thing to do.
 

DeletedUser

Vash,looking at your dungeon map made me like the idea even better LOL

This could be made in several versions,to add different kind of fun,maybe have 1 kind of dungeon 1 week and something else next week,special dungeons on holidays!

Possible additions:

1.Limited respawn.
2.Teleport points (let's call them traps or something to keep it in theme)
3.Multi-level dungeons.
4.Shop selling health pots,only works in dungeon (money sink).
5.Npc hirelings (money sink+add extra strategy)
6.PVP interferance (enemy towns invading dungeon)
7.Large rooms with fortifications (like towers in forts)
8.Real forts inside the cave! lol
ect...
ect...

Could be a million different ways,would be real fun to have different version running each week.

Make some now fairly irrelevant stats important for this,so that like forts have generated the unofficial fort fighter class,the dungeons would also generate a new "cave dweller" class or something similar :)
 

DeletedUser

Glad you like my suggestion,here more to add even more crazy fun to the mix:

Raiding party from hide-out:The hideout if left undisturbed might grow in size and possibly launch raiding party on a town or a fort or on players too.
That way the hideout gets taken seriously and this would give builders something to do and rebuild after a raiding npc party bash a couple of levels of their town shop or destroy a fort tower.

Roaming band of NPC's(rbn's for short): these guys don't do much except be a pest they basically "attack job sites" in an area near town.The attack is either on the players or on the site itself (will make the job site disappear as if we don't have enough LP's for it) or something similar.

Now the Juicy part: we have forts for large battles,we have duels for single action,but we have nothing for small group of say 3 or 4 players to act as a team.This is what RBN's are really for,to provide an entertaining gaming experience on the medium scale.3 or 4 friends can now go on a rescue (or posse)mission and can attack the RBN's and get experience and small rewards!
 

DeletedUser

looks good and the suggestions of Saltin are great

VaSh-The Stampede what program you use to make those pictures?
 

DeletedUser

looks good and the suggestions of Saltin are great

VaSh-The Stampede what program you use to make those pictures?

Thx! I use Photshop CS4.

Moderators, can you tell me if this ideea is going to get passed or not? I'm waiting for long time for an answear and since everybody likes it... and is something that i can be sure that devs will like it! :(
 

DeletedUser1121

i ussualy never vote, but this one is getting my approval 100%
 

DeletedUser

Moderators, can you tell me if this ideea is going to get passed or not? I'm waiting for long time for an answear and since everybody likes it... and is something that i can be sure that devs will like it! :(
according to rules it will be moved to Development Discussions section of the forum but last month i suggested Quest time requirements they just removed the time requirement so (you might never know, one day you will log in and will found the idea in game) or they will move it ti the other part of the forum to be voted on.
 

DeletedUser

Brilliant idea and execution. I hope the devs will implement it, as it would add a really fun element to the game.
Saltin's ideas were something good to think about as well
nice work!
 

Harsha..

Well-Known Member
according to rules it will be moved to Development Discussions section of the forum but last month i suggested Quest time requirements they just removed the time requirement so (you might never know, one day you will log in and will found the idea in game) or they will move it ti the other part of the forum to be voted on.

no - this idea is BIG, i don't think they'll uimplement it like that, the devs are not prone to springing pleasant surprises, just nasty ones are springed on us

they'll inform us in advance - it'll be good for bussiness. People will stay back and await it to come out. This "promising" tactic did work well with forts, people stayed back for MONTHS, waiting for them

I think this idea is rather good, it is the key to saving older worlds from losing their members. People, who want a quiet place to have battles and not get dueled can join such worlds and have fun. It is almost perfect, except for the second key part and "clothes make the man" quest requirement. Many skilled battlers can't finish these quests - it would mean only a few do show up for the battle on bandits

I'd say that the requirement be changed, to having the medal "Vertan fort battle fighter" and "vertan fort battle winner" - otherwise, make it unlock after completing a simple quest line.

Also, i would like it if you could make a story on it - like from where the bandits came from...like they were a cult, who wanted to destroy everything and the players are called by the church to counter their advances - it'll make things much more exciting - like "the cult has got stronger and has advanced further into the main lands......"
 
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