DeletedUser
ye i understand - you could even use the npc duels as part of a questline
I must say I am very impressed by this idea, and I've seen quite a few in the past eighteen months A few comments:
- Depending on the number of battles and participants, the server may not be so "friendly" if it has ten NPC battles plus other player battles running all at the same time. I would consider chopping the levels down to three, 25-49, 50-74 and 75-99.
- It may be a good idea to make the glowing weapons with vastly better bonuses instead of better damage, in fact having bonuses at all beats anything You probably wouldn't care so much if I gave away a walking stick once a week, however there'd be riots if I gave away a glowing Buntline every week, yet both would have a similar enhancing effect.
- You may want to change your maps a bit to involve more of the team. Having everyone run down one corridor will only result in every player hiding in the corner to try be last one to "go over the top"and run at the treasure chest.
You'll have to clean up the OP first, it's a bit of a mess right now...Moderators seems like no one is against this idea ... so can you please move it to Development Discussions ?
Thanks for everyone who voted .
What is OP ? Can you please explain ?You'll have to clean up the OP first, it's a bit of a mess right now...
Original post/er.What is OP ? Can you please explain ?
I like the idea in general, but I think it still needs a fair amount of work. I agree with Diggo that the map that you posted wouldn't work very well. There just isn't room to move around much.
The problem you will run across with this idea, is if provide more room for movement, then you will need to have the NPC move as well, otherwise it will likely be too easy. But, then you'll need to get into the issue of AI programming.
So, I like the idea in principle, but I think there are some difficulties in figuring out what exactly the battle would look like.