Your assumptions are faulty, and unfair. Time and time agian it is pointed out that plenty of people duel as adventurers and workers. Is it fair that duelers and soldiers recieve penalites when they retaliate against these?
Actually, it was sarcasm, not an assumption. All I see are fighters complaining because non-fighters don't want to fight (ironic that a non-fighter would wish to be a non-fighter) and non-fighters complaining that they're being forced to fight. I don't think it fair that non-fighters are forced to recieve a penalty for being attacked repeatedly because they want to actually play within their class. Hence the imbalance in the system. Penalise the dueller, and they think it unfair. Don't penalise them and the non-fighters are automatically penalised.
Further, an active dueler will quickly get such an amount of duel experience that he only will be able to get worthwhile experience out of fights with targets that are HIGHLY capable of defending themselves.
But if the non-fighters are forced to spend all their points and money on defense, then just when do they stop being profitable targets for the fighters? They'll always remain on the hit list simply because they're forced to be a fighter or have to live townless and thus spend more on equipment than anyone else in te game (outside of people in isolated towns).
Come on! Now you are beeing ridicules. You are assuming EVERY worker/adventurer gets robbed for 1/3 of his money EACH day. Smart people visits the bank often when doing high cash jobs, besides, soldiers and duelers gets robbed as well.
Smart people
who are on constantly. Don't get me wrong, I don't have a lot of problems with being robbed. However, I also don't have a tonne of time to sit around and pop into the bank immediately after every job. I set up my jobs and then go about my business in real life, coming back hours or even a day or two later, depending on what time I have.
Banking isn't about being smart, its about being available. I think the vast majority of complaints from non-fighters come from the simple fact that they are
not on to bank their money when they're attacked.
THe worker doesn't have to spend his own money to build in town, and he recieves 5% bonus xp on all jobs, not just construction.
True, but you're forgeting the equipment he needs to be an effective builder. I only have one worker, and he relies heavily upon money to buy his clothing. My adventurers usually find what they need, but they don't get the worker's bonuses. For a worker to be effective, he must do plenty of jobs and spend the majority of his money on clothes. It's up to the rest of the town to pay for construction, but it's up to the builder to pay for the labour points.
That adventurer may very well USE the items he finds OR hide in the hotel whilst he sells it. I see no possible way any dueler could rob an adventurer of the worth of his items.
Other than the adventurer beeing plain stupid.
Or the player isn't online. If I'm gone for 12 hours and want to hide in a hotel, I'll have to give up working and live in the hotel. That or buy premium so I can work AND spend two job slots in the hotel while I'm off dealing with RL work and family.
Don't get me wrong, if my characters could actually fight
So we are finally at the core of the matter.
Hardly. All of my characters live in heavily-guarded towns that have a strong network of allies. I get hit once or twice a week by some poor fool whose town then suffers for his mistake. But it is true that most of my characters can't fight. I've initiated one or two duels with my best char, but only against duellers who have attacked our town. But as I play non-fighter classes, I actually try to focus on being those classes and thus don't work on duelling skills unless they're needed for a job. And let's not even get into the notion that I'd wear defensive gear all day long just in case... So how could I expect anyone else to?
No, I'm quite safe from the flawed duelling system. But that doesn't mean the problem isn't there and I don't feel obligated to try and help find a solution that's acceptable by everyone.
Err, so this wouldn't force alot of adventurers and workers to stop working on what they were working on in order to force them into duel def wear?
Exactly wich advantage do we have?
fighters have the advantage of higher duelling skills. A person chooses to be a worker becuase he wants to work, not because he wants to fight agaisnt a class designed for fighting. Thus he's at a disavantage.
And as for stopping work, that's what he's expected to do as it is. However, I was speaking of an automatic clothes change if he's not on. It wouldn't stop him working on whateer job he's doing at the time, although it may stop queued jobs, I'll grant that.
Workers and adventurers have had EVERY chance to spec the same way as us. They choose not to. If you choose to be a pure trader, or builer, then you will get your ass handed to you. If you choose to excell within a single field then you must realize you will suffer in other areas. SOldiers and duelers excell at dueling, but you do not see them construct ranchhouses, or build railroad stations at lvl 14! Neither do you see them mine silver at lvl 17, or hunt bears at a fairly early stage. Whenever you choose one thing you want to be good at, you also choose several that you will be bad at.
But isn't this the heart of the problem? I'm sure if all the fighters were told "you've had every chance to pump all your duelling points into trading" and that it's their fault they're not good traders, they'd throw a royal fit.
The whole point of a non-fighter is to excel at things that aren't fighting. The point of a fighter is to excel at fighting. But this entire thread has been saying that a non-fighter must excel in fighting or it's their own fault they're easy targets. Which again brings up the thought that it's pointless tohave non-combat classes with this mentality dictating the continuation ofan imbalance in gameplay.
Thus I conclude this by asking; Why is it so hard to fathom that one can NOT excell within all fields?
I only wish I knew. I'm trying my best to point that very question out and ram it into so many narrow minds.
A non-fighter should not be expected to excel at fighting and be told it's their fault if they don't. The system needs to somehow be balanced to reflect this or someone will always be the underdog, be it fighter or non-fighter.