Use the IFBC branch to test PvP balancing

RaiderTr

Well-Known Member
All changes so far (on Beta & Event Servers)

New Damage formula:
( Weapon Damage + Sector Damage ) x ( 1 + [max(0, (min(skill1, leadership, aiming)^0.8 + median(skill1, leadership, aiming)^0.7 + max(skill1, leadership, aiming)^0.6 − |maxHealth ÷ 10 − mean(skill1, leadership, aiming)|^0.6) ÷ 400)] )

New Resistance formula:
100 × (skill1 + leadership + dodging) ÷ maxHealth + Resistance Bonus

Resistance Bonus + [max(0, (min(skill1, leadership, dodging)^0.8 + median(skill1, leadership, dodging)^0.7 + max(skill1, leadership, dodging)^0.6 − |maxHealth ÷ 10 − mean(skill1, leadership, dodging)|^0.6) ÷ 3)]

Distance effect:
Attack Value - ( Distance x 1.6 )

> Skill1 refers to Hiding/Traps
> "Distance" calculated as a hypotenuse if its not a straight line to the target.

The beta (& event server) was just updated with the following things:
  • Structures give bonuses relative to your own skills rather than being fixed values
  • Defenders aren't immune to flag penalties again