New Character Classes

DeletedUser20647

I did not read all posts, so I don't know if someone else said this, but imo, +10 bonus points in fort battles from lvl20 on is too much.

Edit: I'm talking about the Fort specialist.
 

DeletedUser

I just think that when the Fort Specialist advantages come up it'll be too late. I mean, the Fort Specialist will pass around initial 25 - 30 levels with no point of his advantages
 

DeletedUser20647

I just think that when the Fort Specialist advantages come up it'll be too late. I mean, the Fort Specialist will pass around initial 25 - 30 levels with no point of his advantages

What are you talking about?

How is wielding a fort battle weapon 10 levels (I assume you can use premium with these classes) earlier "no point of his advantages" ?

How is having +20 points in battle from level 20 and on not a wicked advantage?
 

DeletedUser

What are you talking about?

How is wielding a fort battle weapon 10 levels (I assume you can use premium with these classes) earlier "no point of his advantages" ?

How is having +20 points in battle from level 20 and on not a wicked advantage?

Cmon dude, if you start in a new world, there are NO fort battles or even forts until a stage of the game, and until this stage, the fort specialist is a advantage-less guy.
 

DeletedUser20647

For 45 you will have nothing indeed. But imagine this:

A new world started, you want to be a specced fort fighter (you don't want to duel), and you might just pick soldier (for the hp and weapon), what will you have untill the forts come out? Nothing!

But once you level like 40-45 times (when the fort fights start) you will be dominating with a fort specialist like no other.

No class advantages are that big, that they dominate their speciality field. Take duelers and soldiers, the advantage they have in dueling is not that big compared to the other classes, nither does the worker in working/building.
 

DeletedUser

A new world started, you want to be a specced fort fighter (you don't want to duel), and you might just pick soldier (for the hp and weapon), what will you have untill the forts come out? Nothing!

Soldier, dueler, worker or adventurer, if you spec since the start of the world to battles, you will have nothing until they start.

It will continue the same for fort battles. So it'll be a complete useless class until the battles start: Again, nothing untill the forts come out.
 

DeletedUser20647

You cares you can't do anything untill fort are there? When they are there, you will be TOO STRONG!
 

DeletedUser

You cares you can't do anything untill fort are there? When they are there, you will be TOO STRONG!

yeah, this I have to agree
but 30 levels without no definited purpose is not good. I mean 2 or 3 levels when you find a town (for dueler/soldier or workers to do their jobs) it's fine, but 30 levels is tooo much. maybe if forts get cheaper and people more aggressive, battles would happen sooner and more often, causing a less slow use (maybe at level 15-20) to this class
 

DeletedUser

Would probably be better if the +10 bonus was moved to level 60 or reduced to like +5, but I can't be bothered to change the mock-up...
 

DeletedUser

I like this idea a lot and think it would indeed allow for more interest to develop in the game---- i do think however that all of yours and the new character classes could be in effect (somehow) and that could give a little more choices for players as well.

There has been a lot of well thought out ideas this year alone it would not take much to implement a few of them; i.e. this one as well as the farm and there have been a few more good ones that i have seen. This idea i think may help possibly in reviving dead worlds to if instead of introducing them in new worlds introducing them in the old ones :p
 

DeletedUser

Proposal:
To improve The-West in the future, new worlds should add new character classes. Like Tribalwars, The-West can greatly benefit by adding diversity by changing a few aspects of the game. Enjoyment of the game would improve greatly, as players will be excited to try new classes.

--------------------------

New/different character class options:
With the present worlds, the 4 choices are Adventurer, Dueler, Worker, and Soldier. Those four classes can be used interchangeably with new classes for future worlds, or their can be worlds with just the new classes, and no old ones.

Here are 4 new/different classes that I’m thinking of.
***It's currently set up for unlocking more bonuses as players level up. This would encourage players to continue playing to achieve those extra bonuses. However, if unlocking more bonuses won't be feasible to implement, then each class can be changed back to normal with 4 bonuses by using the lvl 20 bonus as the forth one.

Fort Specialist
Advantages:
The chance to find a product by surviving in a battle is increased by 10%.
The earned experienced for a fort battle is increased by 10%.
The level needed to use a fort weapon is lowered by 5 levels.

Additional Bonuses:
Level 20: You receive 10 extra bonus points for battles.
Level 60: The time to travel to a fort is reduced by 25%.
Level 80: You receive a 5% increase to all 5 of your battle skills.

Avatars: Cannoneer, Gunslinger, Outlaw, Patriot

Native American
Advantages:
The chance to find a product when working a job is increased by 10%.
The earned experience points for a job are increased by 5%.
The speed on the map is increased by 20%.

Additional Bonuses:
Level 20: The timer to rejoin a town is reduced by 20%.
Level 60: The cost to buy town items is reduced by 10%
Level 80: You receive no cost penalty to buy items from other towns.

Avatars: Chief, Hunter/Huntress, Warrior, Craftsman/Craftswoman

Army Combatant
Advantages:
The motivation for dueling rises 10% faster.
The level needed to use a weapon is lowered by 3 levels.
You receive 20% more money from a duel.

Additional Bonuses:
Level 20: In duels, you receive a bonus of 10% to your Aim skill.
Level 60: In duels, you receive a bonus of 10% to your Dodging skill.
Level 80: You receive 5% more experience from winning a duel.

Avatars: General, Guard, Rifleman/Riflewoman, Captain

Pioneer
Advantages:
The motivation for jobs rises 10% faster.
You receive 5% more money while working a job.
The speed on the map is increased by 20%.

Additional Bonuses:
Level 20: The labor points required to perform any job is reduced by 5 points.
Level 60: You may sleep in foreign hotels for free until level 3. (For premium users, level 5)
Level 80: The cost of shifting attribute and skill points decreases 25% faster.

Avatars: Explorer, Miner, Marshall, Trapper

Mock-Up

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Conclusion:
Many players quit playing the-west. They eventually find the game to be boring because it’s just the same thing over and over again each day and in every world. In the future, a diverse array of settings/features for new worlds will bring more attention and interest to The-West. Excitement will cause players to remain active and enjoy playing every day for the prospect of change.

Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Is this idea appear on any of the Previously Suggested Ideas List? No. What's listed on there refers to this idea.

I like your ideas in general, but not the Army Staff. Giving the Army Staff some of the Dueler's so-called "advantages" would destroy ALL the usefulness of that class.

The others are very good ideas, though. :)
 

DeletedUser

Pioneer
Advantages:
The motivation for jobs rises 10% faster.
You receive 5% more money while working a job.
The speed on the map is increased by 20%.

Additional Bonuses:
Level 20: The labor points required to perform any job is reduced by 5 points.
Level 60: You may sleep in foreign hotels for free until level 3. (For premium users, level 5)
Level 80: The cost of shifting attribute and skill points decreases 25% faster.

Compared to the other classes, those additional bonusses are pretty weak imo...

5 labor points is really not that much...

Sleeping in a foreign hotel is nice indeed, but compared to an extra 10% dodging in duels, it really is nothing. Especially since it comes at level 60: if you haven't got enough money to sleep in a foreign hotel at that level, you're doing something wrong. And maybe I'm the only one, but on the worlds where I am adventurer, and on the others too, it only happens once a week or so that I need to sleep in a foreign hotel...

Again, when you are level 80, you've probably already finished all respeccing.

I'd change the levels at which you get the bonusses:
level 20: You may sleep in foreign hotels for free until level 3. (For premium users, level 5)
level 40: The cost of shifting attribute and skill points decreases 25% faster
level 60: The labor points required to perform any job is reduced by 15 points
 

DeletedUser

5 labor points is a ton. That can save you 1 level, which means you'd be able to get the job about 1 week sooner.

For sleeping in foreign hotels, that's why you join a town. And it should probably the same as the adventurer class with lvl 2 and lvl 4 for premium. It's an extrememly useful bonus.

And I highly doubt anyone is done respeccing by lvl 80.

Again, I don't have the time to do anything with this idea right now. I'll take a look maybe later this week.
 

DeletedUser

5 labor points is a ton. That can save you 1 level, which means you'd be able to get the job about 1 week sooner.

For sleeping in foreign hotels, that's why you join a town. And it should probably the same as the adventurer class with lvl 2 and lvl 4 for premium. It's an extrememly useful bonus.

And I highly doubt anyone is done respeccing by lvl 80.

Again, I don't have the time to do anything with this idea right now. I'll take a look maybe later this week.

5 labor points at level 20 isn't a lot... You level up 2 or 3 times a week at that time...

Hmmm, ok, maybe other people use do it a lot...

And of course no one's done with that, but respeccing is something you need way earlier in the game. When you start as trapper, you want to get rid of all those points and put them in shooting for example. When you reach level 80, you usually don't have to respec that much anymore imo...
 

DeletedUser20647

HNS, you should really look at the fort specialist. The max bonus you can have is +27 (with the current classes, but still undoable because you don't have enough skill points). From lvl20 on this guy can have +20 with premium.

Or is that a +20 bonus to skills? If it is, then it's all good.
 

DeletedUser

I know, like I said above

HotNSexy said:
Again, I don't have the time to do anything with this idea right now. I'll take a look maybe later this week.
 

DeletedUser

i dont like them, i dont think theyre original enough. A soldier should be better specialised for fort battles and duelers should be better at dueliing. However whats been posted on the development blog is that classes will get to choose new bonuses every ten levels or so you will be able to more heavily specialise or merge a variety of classes. Also the greenhorn class bonus is too good 150% is just ridiculous especially when compared with 10% bonus for duelers.:huh:
 

DeletedUser

I like this idea.Perhaps a "Priest" type of class would be good in the future, too.
 
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