New Character Classes

DeletedUser

What about a settler?

Advantages
-Movement speed on the map is increased 50%
-Founding a town takes 150 dollars, 40 energy points, and 4 hours
-Building Construction points in a town you have founded are decreased by 20%

lvl 20: Building Construction points are decreased by 30%
lvl 60: 2 towns can be founded, building construction points in a town you have founded are decreased by 35%
lvl 80: 3 towns can be founded, building construction points in a town you have founded are decreased by 45%
 

DeletedUser

lvl 60: 2 towns can be founded, building construction points in a town you have founded are decreased by 35%
lvl 80: 3 towns can be founded, building construction points in a town you have founded are decreased by 45%

You mean as in two towns can be founded by the one person at the same time.
 

DeletedUser

I know that seems weird, but if you think about it. If you have enough money and time, then why couldn't you?
 

DeletedUser

id take i thing out of the idea, instead of lowering the fort weapon by 5 levels for the fort specialist i thin it is it should be 3 levels, his is too bigger advantage over others.
 

DeletedUser

They won't move this idea to Development Discussions unfortunately, so might as well stuff it into a box and put it in storage.
 

DeletedUser

Reviewing this one, it has some nice ideas so let's go back to talking about it. :)
 

DeletedUser

Pardon me, but I thought I'd bump this thread again nearly 4 months after the last bump :whistle:

Apologies for doing so, but I'm still an ardent supporter of my idea! :up:
 
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DeletedUser

Why the heck not?Change is always welcome,specially well worked out as this.It would be alot more interesting..:) Good job!
 

DeletedUser563

Seems a good idea but isnt an army combatant a synonym for soldier anyway. And isn't adventurer general enough that it anyway cover pioneer your trapper avatar is already featured in the adventurer class. But other than that I think it's a good idea.
 

DeletedUser

Seems a good idea but isnt an army combatant a synonym for soldier anyway. And isn't adventurer general enough that it anyway cover pioneer your trapper avatar is already featured in the adventurer class. But other than that I think it's a good idea.

The class names have always been a question mark to me, but to this day, not one player has made a reasonable name suggestion for the classes. Also, I'm aware there's some overlap with the avatar suggestions, but once again, no one has suggested other options and I'm out of ideas.
 

Deleted User - 1278415

So do you feel your idea has everything in it that you want? All the suggestions through the last 10+ pages are now merged into post #1?

If so I'll throw a vote on it tomorrow and put it on stage.
 

DeletedUser

I think it's best to give this idea a couple of days for any suggestions or improvements, considering there hasn't been much discussion in this thread for quite a long period of time.
 

DeletedUser

Not sure how I found this idea, but it's interesting.

Note: I haven't read through this thread, so some of this might be old.

I like some of the ideas here. I especially like the native american and pioneer, because they're both kind of like mixups of the current worker/adventurer, but give the player more choice with the path they want to take. It really lets you specialize your play style how you want.

As to army combatant-it seems to me like an improved dueler. Although I'm only starting one of my worlds as a dueler, I see no reason to use the current dueler class over the army combatant class you've suggested. Some experienced duelers might have something to say about this.


The fort specialist is probably the one I like the least. Not because it's a build specifically for fort fighters (which I would like), but I'm not sure about its bonuses.

1. Bonus chance to find a product- I like this. I don't know what percentage would be appropriate, but the idea is one I'd get behind.

2. Increased experience- I also like this, although I'm not sure if it would be more worth it just to remove the 1500XP cap? Or perhaps to give more fort fight bonuses so that the player is more likely to get high xp anyways.

3. Lower Weapon Restriction- Also like this. I think 5 is fair, especially because the difference in damage between guns isn't a game-breaker.

4. 10 extra bonus points- I assume that would mean +10 to shooting bonus, and +10 to dodging bonus. If so, I think that would be good.

5. Decreased travel time to forts- IMO, too exploitable. Yes, in theory they'll only be doing fort battles. But really, the 25% is basically for any trip across the map, as long as they go to a fort, then a town, or a fort, then a job, etc.. Maybe decrease the length of time they need to spend in barracks? Or give them the ability to set 2 or 3 offline targets (e.g. go to NE corner, then SE corner, then mount worker's tower)? Just spitballing here.

6. Increased battle skills-Again, I like it. Not sure if that 5% applies to bonus or to raw skills (does it even matter? I'm lazy)

Again, I like the fort specialist, except for that possibly exploitable 25% speed boost. I don't know if it would be a huge impact, but it still seems odd to me. The only other concern is actually whether it would be strong enough. I wouldn't have said that a few days ago, but in W11, GoldenArrow has something like 8800HP at lvl 99, and I think he still has SP that aren't in health. I'd want to make sure that a level 99 fort specialist with skills properly distributed would be able to beat a soldier with that kind of health, or a high-powered worker on a tower/wall. I assume with the bonuses the specialist would be able to, but it might need some testing to make sure of it.

Other than some minor concerns, I really like the majority of your ideas. Hope they can make it happen :)
 

DeletedUser563

what about some bad apples. Been suggested before bandit with perhaps avatars like conman , thief , robber,henceman etc. think you should work through all the posts for other suggestions let them vote on it and let the devs sort out the finer detials.:D

ps as to army combatant what was the name of that group of soldiers that always appeared in westerns. usually when the * hit the fan they would rescue the hero or arrest him and * everybody else up. Rangers or something like that.
 
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DeletedUser

I appreciate the comments. I've changed Army Combatant to the Ranger class (thanks Jakkals). I've also changed a few avatar possibilities.

In general, I can only imagine new classes being implemented in new worlds, where they be used interchangeable with existing classes or replace existing classes. The unlocking bonuses system can be used, or simply the standard 4 bonuses system.

I'm not going to change any of the bonuses. The info in the first post is only a suggestion and a rough idea of what could be a possibility. There's no reason to be exact because we don't know what the devs are interested in.

Good Feather, I think there's been enough discussion now. I've always been bothered with the one class name and some avatar possibilities, but those all appear to be sorted now. If you wish to advance this idea to the next phase, you have the green light from me. Thanks.
 

DeletedUser

over all good ideas except that some of the bonuses ( increased job luck , duel motivation , increased speed caught my eye for example ) are already in place for duelers & besides already being used the last 2 have proven to be fairly worthless.

I have a soldier and a dueler that are identical other than class. Started both on the same day, they get played a equal amount as well as having close to equal amount of duels ( started by me anyway)......over 45 lvl's the extra duel motivation has gained my dueler a 4 level lead but has cost the dueler dozens of losses due to players 15+ levels higher than me taking advantage of the dueling lvls extra motivation caused. As far as I'm concerned it is a negative not a bonus.

Increased speed only shaves seconds off travel times unless you walking 8+ hours away when it will get you there 8 mins faster 16 mins if you boost it too 20%. Not much of a bonus when compared soldiers getting weapons faster and having a skill point bonus when attacked.

none of these would balance out the current soldier but it would be a start.

Botom line:
Good idea but each bonus needs to be class specific & not reused.
 
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