DeletedUser
i like the idea, but i agree that you should increase exp to be equal to the level of the NPC. that way, challenging a harder NPC has a reward. also, the limit per day should be decreased to around 3, so that a player can't sit in town for 1-2hrs dueling NPC's gaining easy experience.
but i honestly really like the idea, especially changing the dueling rounds. that seems like an easy change, and making a duel last only 6 rounds would be interesting. it seems to me like this world would be a bit of a dueling-based world, eliminating the worker class. a dueling world would be very exciting, as dueling is always different. i think a different construction system should be used though (1/2 as many labor points required) to make the constructing character build obsolete. it should actually discourage pure builders, so that the world can be full of fighting and excitement.
6 months ago i promised myself i would remain only on w1 en. and the beta server. so i won't be joining a new world unless i quit one of those two. but if a more dueling orientated world came out such as the one you've made HotNsexy, i would join it despite my promise, since it would be too good to miss.
Alright. Experience = Players' regular level.
Now why didn't I just think of decreasing the amount of times you can duel an NPC per day? :unsure: I'm gonna lower it to 5. I don't think 3 is enough.
I didn't really intend to establish a world more orientated to dueling, just new worlds with different features and aspects, but if players want to look at it that way, maybe the devs will too, and I have no problem with it.