DeletedUser
What do you guys think of a frontier for new worlds. This was the border between ''civilized'' America and the rest during the discovering of the new land. So I was thinking, how about we add this to the game. It has ofcourse some changes on the gameplay, let me explain.
The Frontier in T-W are the area's who change with the availability of forts. There are two kinds of Frontiers (struggling with the name so give me some suggestions):
- The Unknown: This part of the map has no fort at all. Here you get a couple of bonuses and some disadvantages. For Jobs in this unknown area you get a disadvantage on your Salary and Danger. Your salary drops by 25%* and the Danger rises 100%. The positive side of the frontier is that you get a 50% bonus on the experience you gain. Also your luck of finding items is increased by 25%. As soon as 1 fort has been constructed the frontier goes to the next level.
The Labour points required for the following jobs drop by 25%:
- Hunting Turkey (42) 32
- Cutting Trees (47) 36
- Trading (84) 63
- Cathing Horses (134) 103
- Hunting Buffalo (178) 136
- Hunting Wolves (207) 156
- Trading with Indians (223) 168
- Selling Guns to Indians (257) 193
- Hunting Grizzly Bears (280) 210
- Peace Negotiations (336) 252
- First Pioneers Arrived:
I'll finish this Frontier as soon as I got more feedback
*this is 25% from the total salary, so for example if you have a loan of 40% due to this cutback you'll only get 30% of loan. This is for all the disadvantages and bonuses
New Team Jobs
To add to the frontier Idea I made a new teamjob. This Job can be done on certain places. There are different ones which need different amount of players and items. These jobs will have fixed rewards. The skills of all the persons attending will be put together to reach the labour points. The one's I made are far from done. I know they need a lot of tweaking with rewards and requirements. Ofcourse once I got some feedback I'll improve them and make more of these.Two Examples:
Setting up a Trade Post
required skills: Construction 2x, Leadership, Repairing, Trading.
Time: 6 hours
Min. Persons: 2
Labour Points: 500
Products: Wood 10x, Maps 1x, Saw 1x, Sledge Hammer, Spade, Tool Box 2x, Flag of the Union
Reward: $5000,- (divided by the attendees), Smuggle Goods
Experience: 1500 (divided by the attendees)
Luck: 75%
Danger: 40%
Repel the Indians
Required skills: Shooting, Stamina, Setting Traps, Appearance, Tactics
Time: 6 hours
Min. Persons: 4
Labour Points: 900
Products: Maps 5x, Horn of a Cow 5x, Everyone needs a Fort-Weapon
Reward: $6000 (divided by the attendees), Medal of Honour
Exp: 3000 xp (divided by the attendees)
Luck: 20%
Danger: 75%
Ofcourse these are basic outlines, I know a lot has to chance in the percentages, bonuses etc. Give me your view on the idea.
The Frontier in T-W are the area's who change with the availability of forts. There are two kinds of Frontiers (struggling with the name so give me some suggestions):
- The Unknown: This part of the map has no fort at all. Here you get a couple of bonuses and some disadvantages. For Jobs in this unknown area you get a disadvantage on your Salary and Danger. Your salary drops by 25%* and the Danger rises 100%. The positive side of the frontier is that you get a 50% bonus on the experience you gain. Also your luck of finding items is increased by 25%. As soon as 1 fort has been constructed the frontier goes to the next level.
The Labour points required for the following jobs drop by 25%:
- Hunting Turkey (42) 32
- Cutting Trees (47) 36
- Trading (84) 63
- Exploration (111) 84*Example (Green=Normal, Blue=Frontier)
Trading
Salary: 15% | 7%
Experience: 3% | 6%
Luck: 25% | 38%
Danger: 12% | 24%
Labour Points: 84 | 63
- Cathing Horses (134) 103
- Hunt Coyotes (140) 105*Example (Green=Normal, Blue=Frontier)
Cathing Horses
Salary: 29% | 21%
Experience: 45% | 67%
Luck: 0% | 0%
Danger: 42% | 84%
Labour Points: 134 | 103
- Hunting Buffalo (178) 136
- Hunting Wolves (207) 156
- Trading with Indians (223) 168
- Selling Guns to Indians (257) 193
- Hunting Grizzly Bears (280) 210
- Treasure Hunt (293) 220*Example (Green=Normal, Blue=Frontier)
Hunting Grizzly Bears
Salary: 25% | 18%
Experience: 78% | 90%
Luck: 35% | 43%
Danger: 71% | 95%
Labour Points: 280 | 210
- Peace Negotiations (336) 252
- First Pioneers Arrived:
I'll finish this Frontier as soon as I got more feedback
*this is 25% from the total salary, so for example if you have a loan of 40% due to this cutback you'll only get 30% of loan. This is for all the disadvantages and bonuses
New Team Jobs
To add to the frontier Idea I made a new teamjob. This Job can be done on certain places. There are different ones which need different amount of players and items. These jobs will have fixed rewards. The skills of all the persons attending will be put together to reach the labour points. The one's I made are far from done. I know they need a lot of tweaking with rewards and requirements. Ofcourse once I got some feedback I'll improve them and make more of these.Two Examples:
Setting up a Trade Post
required skills: Construction 2x, Leadership, Repairing, Trading.
Time: 6 hours
Min. Persons: 2
Labour Points: 500
Products: Wood 10x, Maps 1x, Saw 1x, Sledge Hammer, Spade, Tool Box 2x, Flag of the Union
Reward: $5000,- (divided by the attendees), Smuggle Goods
Experience: 1500 (divided by the attendees)
Luck: 75%
Danger: 40%
Repel the Indians
Required skills: Shooting, Stamina, Setting Traps, Appearance, Tactics
Time: 6 hours
Min. Persons: 4
Labour Points: 900
Products: Maps 5x, Horn of a Cow 5x, Everyone needs a Fort-Weapon
Reward: $6000 (divided by the attendees), Medal of Honour
Exp: 3000 xp (divided by the attendees)
Luck: 20%
Danger: 75%
Ofcourse these are basic outlines, I know a lot has to chance in the percentages, bonuses etc. Give me your view on the idea.
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