DeletedUser31859
This should not be done its our wish where we want to put our skills in...
This should not be done its our wish where we want to put our skills in...
I really dont get all the lets cap hp business...
If someone wants to be pure hp let them
But, come a fort fight, if fort skills were more important, that hp wouldnt last long anyway.
In which case pure hp fort fighters would disappear, as it would be just as important, maybe even more important to have aim, dodge, lead, hide and stam skills.
As simple as that.
Making these skills actually count would then make different types of fort fighters, some who are good dodgers, some who are good aimers, good all-rounders, good leaderss etc.
It would make fort fights a lot more interesting and thus a lot more fun.
If pure hp and no dodge then guaranteed that every shot lands on you.
If pure hp and no aim then guaranteed you get no shots in...
Simplz
Surely peeps want to be able to be unique, if to fort fight you need to be as dull as possible and stack hp...
I second the motion.I finally decided to read this one and in all honesty, this is the best of the ideas. If Neo's suggestion were implemented it would fix a lot of the issues that have been discussed. Everybody is different so let everybody be different. Add emphasis on the other Fort Fighting skills and see where things go. I think it will make things VERY interesting.
No caps on hp.
Anytime a character is set heavily in one area there are advantages and disadvantages, including HP tanks.
Oh no, the HP monsters are ruining the fort fights! Oh no, the golden guns are ruining the fort fights! Oh no, the HP monsters are once again ruining the fort fights! Duelers are hitting too hard, workers' sector bonus is too much, soldiers get free hp, adventurers ghost or dodge too often, blah blah blah.
As an adventurer that rarely rarely ghosts, can only take 6/7 hits and dodges for crap, HP will be my only saving grace even though I have fairly decent other FF skills. It's not a game of who I can kill -- for me it's a game of how can I survive and be useful to the team. And if it's putting sp into hp and taking my turn on the front lines to help save those in the back, so be it.
You set up your character how you want and leave me to mine.
I was thinking more of something like the ^0.4 of other fort skills, but that would work. If Helen doesn't want to change her original idea to diminishing returns, we should probably start a new thread. It's kind of confusing now, because all of the negative comments seem to be against the original hard cap proposal.
This looks awsome and I don't think anyone would object. Well... Anyone but 12K+ HP monsters...Here's a proposal ...
This looks awsome and I don't think anyone would object. Well... Anyone but 12K+ HP monsters...
I'll say yes on this!
i bet you would, as it gets rid of the only worthwhile soldier bonus. how can you instigate this on the other without hitting soldiers too?
this means you can be a tank, but only if youre a soldier.
i reckon best is to make other skills a tad more important.
as for lower levels, there isnt an issu there
levelling up must still be kept as an incentive, if youre just as good at level 20 as you are at level 80 whats the point?
Someone with 150 health points would still have 2590, 3340, 4090 HP (non-soldier, soldier, premium soldier)
200 health points would go from (3090, 4090, 5090) to (2990, 3940, 4890)
250 health points would go from (3590, 4840, 6090) to (3290, 4390, 5490)
300 health points would go from (4090, 5590, 7090) to (3490, 4690, 5890)
350 health points would go from (4590, 6340, 8090) to (3590, 4840, 6090)
500 health points would go from (6090, 8590, 11090) to (3890, 5290, 6690)
Actually soldier bonus stays. Reread the whole idea please.i bet you would, as it gets rid of the only worthwhile soldier bonus. how can you instigate this on the other without hitting soldiers too?
Been into any fort fight past few days trying to unblock a sector with 6-7K HP adventurer?
But you did mention it.I won't even mention the silly flag problem.