DeletedUser
I like that idea! Very nice idea but is there animals too?I mean in the ranch! Buuuuut if not it is still good idea!g:laughg:g
What's wrong with suggesting this?
something that might be good to add is the product needs to be retreaved from Jobs and then added to the Farm/Ranch by a player
if we are growing them in our town why does it cost money ??
well...
first, how can 1 t-bone steak/ whiskey, turkey etc. be used to make 5 more??
second, this isn't a farm rpg, nobody will donate items, they would rather sell them for money for themselves. most towns would see it as another way to get town poitns up and that the only reason they would build it.
@breth i agree, some things are realistic, but can you see hardened duelers going out and planting a tequila, coming back a few hours later and digging up 4 more??
what i think would be realy cool is if they put texas holdem or somthin like that in the saloon. it would give people somthin to do while are people work. and it would be a way to make more money or lose it.
very nice idea your hotness, and i'd suggest a consuming slot (lol, sounds a bit odd) right above the fort weapons slot next to the hat. a fitting position, i think, and the effects of the food product, instead of being immediate, could be over an hour or 30 min (30 min seems to sound a bit better to me). the amount of gain wouldn't be too significant, but enough to be used. they could be labeled as food products rather than products, and you wouldn't be able to use products found on the job for consumption and you couldn't use food products to complete quests.
it could be used during a job (debatable*), and inactive while dueling (if you have one equiped and then attempt to duel, you would get a message telling you how much long the food lasts. and if you are dueling and attempt to use food, then you'd get a message saying it can't be equipped while dueling).
also, you might want to add charlatan to that list of possible items, since it could be used a health reviver, while most of the food items would mostly replenish energy. vegetables could replenish energy only. alcoholic drinks could replenish health with a chance of losing some energy. the meats could replenish a mix of both energy and health. and the charlatan could be the uber food item, replenishing a good amount of health with a chance of increasing energy. however, it would cost a lot, and it isn't the easiest thing to find.
*whether or not it can be used during a job is debatable since it might be desirable to sit down and eat it, as a queueable task. in the saloon there could be a spot near the bar where you can order food from the farm, and sit down and eat it, at 15% greater gain. if you decide to buy from the farm, you could use it while working, but at normal gain. the prices would be the same.
farming could be a task similar to construction, that is greatly aided by the farmers clothing set. there could be a possibility of finding food products that you are cultivating from doing the job, making it a desirable job. the cost wouldn't be much, since players are paying with products and time to get these items; 2 hrs could cost $40, since you don't have to pay for dirt and water doesn't cost too very much. donating glasses of water could decrease the cost of farming, or we could make the glasses of water required (1 per plot). each 30 min would cultivate a plot once, and you could choose which plots to cultivate. there would also have to be a possibility of working for only an hour and a half.