Ugh, depressing. Fine...
Umm, no, it isn't your only option. I can understand the confusion though, as it's not possible to count them using your fingers. Allow me to share with you a groundbreaking discovery, hand delivered to you on a platter by our world's greatest scientists: duelling NPCs is not the only way to lower your motivation. *gasp* As detailed in my first post in this thread, zero motivation duelling was invented and spread well before duel menu bandits were implemented. Granted, there is a gap in circumstances between then and now, but not an insurmountable one. So, let me rephrase that for you, "I want to be 1337, but it requires lifting my little finger now, better quit." What an utterly ridiculous ramble. There are plenty of factual flaws in this change; no doubt you'll still find it perferable to monkey dance.
Hmm, our favorite straw man again. What will it require, flashing lights, a siren and a slap from Chuck Norris to penetrate your personal bubble of ignorance? This change is more closely related to my left nipple than fort fighters, instead being wholely caused by the shortcomings of experience duelling. Nevertheless, if it gets you to shut your gob, I'll address your misnomer. (Watch this section of my argument get cherry picked hehe.) No, zero motivation duellers shouldn't be allowed to duel enemy fort fighters, because it no longer provides a tactical advantage. Even if some utter fool fails to utilize the remote sign-in functionality, health buffs fully negate any impact that can be had. In effect, this is an outdated excuse that conveniently ensures zero motivation duellers feel justified remaining in a duel level range lower than they should be.
Ahh, and alas, the true motivating force behind the drivel layering itself to form this excuse of a debate: you couldn't be damn bothered. A noble confession, but not likely to convince management of the flaw in their change.
Next you've presented us with a well dressed non sequitur. The West home page states the game contains duels, therefore all new registrants should be expected to endure the brunt of zero motivation duelling. That is not a logical conclusion; rather, new registrants should expect duel functionality to exist within the game. These players are well within reasonable bounds to be alarmed when the functionality is massively broken and abused, albeit from necessity. (Yes, if anyone else thinks it's nothing less than necessity, please refer to my earlier comments regarding cranium extraction into daylight.) Shifting blame in the direction of these inexperienced players is a fruitless exercise, particularly given how little time you allegedly have to participate in the actual game.
I'll repeat this in public: Da Twista leads a great team, and every single member deserves kudos for stepping up to assist the community. However, on this particular issue, you (like many others) have respectfully demonstrated yourself to be a njub. I'll address these sound bites as general examples applying to everyone else pushing the same flawed arguments.
In summary, your assertions completely contradict themselves. Your first paragraph is a sweeping generalisation based upon no grounds. As a result of the unfortunate series of events I outlined in my first post here, almost all duellers now utilize the zero motivation tactic. Importantly, this incorporates a significant portion of converted experience duellers, who wished to cease advancing their duelling level. To claim even a majority of zero motivation duellers are harassing low level players is a false statement based upon outdated stereotypes. It makes an absolute mockery of your third paragraph I've included here.
After likening zero motivation to boogeymen, you continue on to question why Helen is accusing other play styles as bad. (You are correct, though, her arguments are as pathetic as the white nickel himself.) It's almost a textbook example of contradiction as a logical fallacy.
Omg, hallelujah! West Jesus has succeesed, thought I was a holy ghost or something *smirk*