oh, really? so will you please be so kind and tell everyone that is attacking my pure trader character that I am out of their range and they can't get any more xp from me?Ofcourse there is a difference, getting gazillion exp points as you pointed out will get him out of workers range in a matter of weeks while 0 mot keeps bullying workers for ages, you see the difference in that?
because for the last year or so I get attacked within 1h after I get out of KO in case I forget or don't have time to job-KO myself.
I don't care if I am attacked by the same person or by a new person every time. that doesn't help me at all. a bully is a bully - no matter if they choose the same easy target over and over again, or if they get a new one every week. I don't care if you are 0 mot and you will attack me every day, or if 50 different people attack me as they progress through the ranks. if you lose money and energy to a dueler, does it really matter how much XP they get from it, and if it's the same person or a different one every time? THAT is what's important? a player that attacks you, and not what you lose?
what you are describing is a system where Attacker X is forced to find new targets every few days/weeks/whatever. but how does that help Target A when after he's out of Attacker X's range, Attackers Y, Z, Q etc. are coming? are we here to help Target A, or to punish Attacker X and make him leave the game?