DeletedUser
The Yellow Dart said:The way I expected it to happen would be:
Each shop (adhering to current level) would have a % chance of simply getting each new item (in addition to current items). This would mean that existing shops could, indeed, have more items "than they should." But is there anything fundamentally wrong with that?
I too expected it to happen this way and I see no problem with adding items to existing towns if they have the appropriate store level. Of course, newly built towns would have to be modified as well so when they reach that building level they'd get the same amount of items.
The Yellow Dart said:As it stands now, the update has set a precedent -- that legacy towns are obsolete, and will only become more so as future updates are released.
I don't think obsolete is the correct term but you're correct as the new update is favored toward new players/towns.
The Yellow Dart said:So, obstinate "fairness" doesn't exactly cut it for me in this case. Why should a new player/town's progress offer more interesting possibilities than mine does/did, simply because I joined early and stuck with it? I would be interested to know if any other legacy players feel this way, too.
New players shouldn't have more possibilites, but at the same time legacy players shouldn't either. Why hasn't anyone suggested the obvious solution; just add more building levels to the tailor?
The new items don't start until level 6 so why don't they add half of the new items at level 7 (pushing the existing level 7 items to level 8) then add the rest of the new items a level or two later. In the end, the tailor would be changed to 12 levels instead of 10.
Or instead of inserting the levels (which could create issues of existing items disapearing and then reappearing differently) just add them at the end.
~Z~