DeletedUser
Love the new feature.I just released my little contribution to the ClothCalc UserScript - item pinning feature.
There are more cool new features for ClothCalc comming your way soon.
Love the new feature.I just released my little contribution to the ClothCalc UserScript - item pinning feature.
There are more cool new features for ClothCalc comming your way soon.
Hehe, finally :laugh: ThanksI just released my little contribution to the ClothCalc UserScript - item pinning feature. It allows you to pin chosen items to the Last changed section of the Inventory window, so that they are always quickly available. The image should explain everything:
There are more cool new features for ClothCalc comming your way soon.
It'll be pinned if you get it again.What happens if you pin a consumable and then use the last of it? Does it become re-pinned once you get another in inventory or will you have to re-pin it yourself?
To be honest, I haven't seen your thread. This idea was actually around in our team for some time (maybe even months), but nobody had the time to implement it. But recently, this was suggested to me again by a player in the .CZ community; that's when I finally at least thought about how it could work and simply fell in love with it.Great feature. There was a thread in I&B created recently about this (I'm guessing you saw it, judging by the timing), but it's nice to be able to have the feature without having to wait months for it to be implemented, if it's implemented at all.
Yeah, I know... The feature was actually pretty much complete this Sunday, but I hoped I would push another feature into the release as well.. a feature I still didn't get an approval for, so I at least released this one today.Hehe, finally :laugh: Thanks
Not quite sure what you mean by that new kind of an auto-update feature - does that mean you would like the script to be able to update without reloading the game? That might not be possible... Or do you mean you would like to get a notification about the new version even during gameplay (not just at login), so that you get the update sooner? That is possible, although it might produce some undesired extra network traffic.Any chance of a (toggleable) auto-update, perhaps with a notification with a link to the new feature(s))? That would mean I could simply click the notification to get rid of it rather than reloading the page again after logging in
The clothcalc (tiny) version number should also be a link to the latest version notes (not necessarily on tw-db, as this can take some time to be updated) IMO..
Not quite sure what you mean by that new kind of an auto-update feature - does that mean you would like the script to be able to update without reloading the game? That might not be possible...
*#"£! Never noticed the 4th tab before! However, all I was asking was that you change the flat text version number to a hotlink to the notes whenever it appears, eg the bottom of the Clothcalc & Import windowsAs for the release notes, do you mean you would like to see what's new even before you install the new version? Otherwise, release notes are available directly from the script (4th tab in the window with Import and ClothCalc Settings).
To be honest, I haven't seen your thread. This idea was actually around in our team for some time (maybe even months), but nobody had the time to implement it. But recently, this was suggested to me again by a player in the .CZ community; that's when I finally at least thought about how it could work and simply fell in love with it.
If it's the same thing we talked about last time, I thought you already got an approval for itYeah, I know... The feature was actually pretty much complete this Sunday, but I hoped I would push another feature into the release as well.. a feature I still didn't get an approval for, so I at least released this one today.
We are currently only requesting the version information only when you sign in to the game... Furthermore, when you update the script, it is necessary to reload the game for the new instance to be actually loaded by the game.I was simply asking for the removal of one of those steps; a notification that the script has been updated & a link to the release notes on the notification dialog
Since you're polling your server for the notification anyway, why not do the script update at the same time (toggleable, for ppl who don't trust auto-update)? Provided this happens quickly while the game is loading there should then no longer be a need to refresh/logon a 2nd time, IYSWIM..
Hmm, when I was thinking about the implementation, I really wanted those items to be directly in the recently used tab so that they are available in a single click (of opening the Inventory). I was also worried about reducing the number of visible recently changed items, but I think it would be acceptable to access them on a second click. As a part of another feature I'm thinking about, I would like to implement paging in that section which would allow you to see even over 100 of those items - that would more than solve this problem.Bringing the additional idea from the Pint-West thread here, would it be feasible/favourable if the pinned items show in a completely separate tab and not take up the space in the "New" tab? Like there could be a button right next to where the pin is now and clicking that button opens another tab in the inventory which shows all the pinned items.
I did get an approval from Da Twista, but I also need the approval from Joony and he doesn't respond to my messages...If it's the same thing we talked about last time, I thought you already got an approval for it
I'm not able to replicate it... A screenshot would be nice, thank you!I think this explains the bug, if not I'll provide some screenshots of it tomorrow when I get the time for it!
But if we go an extra mile, we can remove one of those steps. There are two options:
Choose the one you like more and I will put it to my endless list of desired features.
- We keep requesting it only at sign in, but if a new version is detected, the script won't load until you choose whether or not to install it. In case you choose to install, instead of running the current script code, it will dynamically load the new code from our server and run it, thus eliminating the necessity to reload.
- We start polling for the new version like every hour or so (while you are already logged in) and thus there is a nice possibility you will get the notification during game play, not after signing in. In this case, the game will have to be reloaded, since the old version code was already executed. (ClothCalc isn't build to be able to reload its code during gameplay)
But if we go an extra mile, we can remove one of those steps. There are two options:
We keep requesting it only at sign in, but if a new version is detected, the script won't load until you choose whether or not to install it. In case you choose to install, instead of running the current script code, it will dynamically load the new code from our server and run it, thus eliminating the necessity to reload.
[*]We start polling for the new version like every hour or so (while you are already logged in) and thus there is a nice possibility you will get the notification during game play, not after signing in.
Even players who never turn their machine off /have/ to logon at least once a day, when Inno's server kicks us off for its update/backupEven players who never close the browsers and never shut down their PCs/laptops will want to re-login once a day to get the daily login bonus.
Good point!However, if the second option will not increase the load on the browser (or other things that matter) by much, then I guess it will allow users to use the latest version as soon as possible which would be an important feature in circumstances like when a patch is needed for a bugged new version.