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DeletedUser

That also happens sometimes because cloth0-calc doesn't register the changes that occurs with level ups. Only if you acquire (or lose) a gear that affects the LP of some job, i.e. is an item that you will use does the cloth-calc update itself and shows changes. It will show the green tick without registering changes even if you try to manually update it after level up.
 

DeletedUser35120

That also happens sometimes because cloth0-calc doesn't register the changes that occurs with level ups. Only if you acquire (or lose) a gear that affects the LP of some job, i.e. is an item that you will use does the cloth-calc update itself and shows changes. It will show the green tick without registering changes even if you try to manually update it after level up.

That does not change anything with the speed gear for me, and for others too - probably.
 

DeletedUser34295

Are there any tips on how to use the calculator/personal script to set it up for showing the best clothes for different duels/fort fights, or are the ones that come with it the optimal settings?

So far I've used a guide on the forum to fill in the stat distribution in the calculator and use that for the scripts. Not sure if I'm a very bad dueller or if my script is bad though D:
 

DeletedUser

Are there any tips on how to use the calculator/personal script to set it up for showing the best clothes for different duels/fort fights, or are the ones that come with it the optimal settings?

So far I've used a guide on the forum to fill in the stat distribution in the calculator and use that for the scripts. Not sure if I'm a very bad dueller or if my script is bad though D:

The default setting show only the most used duel builds. You can use the button in the customs tab to set up your own duel build and it will show the best clothes you have for that skill ratio.
 

DeletedUser34295

The default setting show only the most used duel builds. You can use the button in the customs tab to set up your own duel build and it will show the best clothes you have for that skill ratio.

Yeah, I know that. And I've done so, following the only guide I could find on the forum. My question was perhaps a bit off-topic since it was more aimed at whether or not there are any updated duel guides that can be used. I'm really not into duelling so much so I never learnt it, but I'd like to get better/find a better set up to protect myself better. Also, I want to start duelling in the future.

But yeah, that's a bit off topic perhaps :p
 

DeletedUser22685

You don't need to use a calculator to work out duel gear, and I wouldn't really trust one anyway. They'll always give you weird combinations when all you need to do is wear full Cullen's set. Some people like Doolin's, but as Charisma skills are almost completely useless, I think that set's overrated. Still, if you can't get your hands on Cullen's, it's an acceptable alternative. You might be able to beat Doolin's set with a custom selection of gear, but probably only at high levels. I haven't tested custom gear sets since before Cullen's came out, so I can't tell you for sure.

Same goes for fort fights with Deadwood's or Black Bart's. Their total AP/SP bonus is pretty similar, so just get your hands on one and assign your SP around it. If you're not a specialised fort fighter and are just looking for a set to wear when you do happen to attend a battle, Deadwood's is better since it gives HP.

Clothcalc is easily the best calculator we've had over the course of this game, but you can't really rely on a calculator for activities like duels or fort battles since they're not always a simple matter of having the most overall bonus SP and there's a certain amount of personal preference involved.
 
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DeletedUser34295

You don't need to use a calculator to work out duel gear, and I wouldn't really trust one anyway. They'll always give you weird combinations when all you need to do is wear full Cullen's set. Some people like Doolin's, but as Charisma skills are almost completely useless, I think that set's overrated. Still, if you can't get your hands on Cullen's, it's an acceptable alternative. You might be able to beat Doolin's set with a custom selection of gear, but probably only at high levels. I haven't tested custom gear sets since before Cullen's came out, so I can't tell you for sure.

Same goes for fort fights with Deadwood's or Black Bart's. Their total AP/SP bonus is pretty similar, so just get your hands on one and assign your SP around it. If you're not a specialised fort fighter and are just looking for a set to wear when you do happen to attend a battle, Deadwood's is better since it gives HP.

Clothcalc is easily the best calculator we've had over the course of this game, but you can't really rely on a calculator for activities like duels or fort battles since they're not always a simple matter of having the most overall bonus SP and there's a certain amount of personal preference involved.

Thanks for the info! I've got some items from all of these sets, so I guess I'll look at trading/buying the rest of the items I don't have and then I'm all set :)
 

DeletedUser16928

You don't need to use a calculator to work out duel gear, and I wouldn't really trust one anyway. They'll always give you weird combinations when all you need to do is wear full Cullen's set.
I think it actually is about a proper configuration of our duel calculator, the defaults are not that good. With my current config for the duel calculator is giving me the full Cullen's as the best result, which is exactly why I think it's a good config. :)

If you are interested to see it, here it is, a melee version of it:
Code:
{"type":"duel","para":{"6":22,"7":11,"9":4,"11":13,"12":18,"15":25,"21":3,"24":4,"id":1}}
http://prntscr.com/5oqje0
 
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DeletedUser22685

I think it actually is about a proper configuration of our duel calculator, the defaults are not that good. With my current config for the duel calculator is giving me the full Cullen's as the best result, which is exactly why I think it's a good config. :)

I have no doubt that it can work if you have the right build and manage to set it up as well as you've done, but it won't work in every scenario. I just don't think it's worth the effort of setting those custom parameters when the best duel gear is just a simple item set. If they hadn't eliminated all variety from the clothing aspect of the game, it might be a different story.
 

DeletedUser

I have encountered a small bug that may be caused by the new "pin-up" feature (or by something else), when used with the in-game saved equipment sets.

I have only one item pinned currently - a Tepoztopilli. It is also used in my "best speed" gear. When switching between clothes for jobs and speed for travelling and again jobs and then again speed and so on, somewhere along the way the cloth-calc forgot that I had a tepoztopilli and the green tick turned into a red cross indicating a change in the inventory. After I refreshed and opened my inventory again, I saw that the tepoztopilli was no longer pinned, even though the red cross that automatically turned back into the green tick. I re-pinned it manually and it is back the way it was now.

I'm not exactly sure if that was what caused it to occur, but that was what I was doing when it occured.
 

DeletedUser34295

I've noticed a bug with the calculator: When I chose the job "Exploration" in the list it says I've got 28/41 points, however I'm already wearing all of the clothes the calculator gives me, so I don't know where it thinks the rest of the points are supposed to come from.

The in-game work clothes feature also doesn't tell me any different, so I'm confused as to whether I can really reach 41 points and if so, how.

Does it matter what items I'm wearing for the job? If so, I can list them here too.

EDIT: Exploration isn't the only job I've noticed it on. Though I'm fairly sure it's more connected to some or several item stats not being correctly calculated and not directly to some jobs.
Actually, as an example "Building a bridge" gives me 4/2 points.
 
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DeletedUser

I've noticed a bug with the calculator: When I chose the job "Exploration" in the list it says I've got 28/41 points, however I'm already wearing all of the clothes the calculator gives me, so I don't know where it thinks the rest of the points are supposed to come from.

The in-game work clothes feature also doesn't tell me any different, so I'm confused as to whether I can really reach 41 points and if so, how.

Does it matter what items I'm wearing for the job? If so, I can list them here too.

EDIT: Exploration isn't the only job I've noticed it on. Though I'm fairly sure it's more connected to some or several item stats not being correctly calculated and not directly to some jobs.
Actually, as an example "Building a bridge" gives me 4/2 points.

For the first type of bug where it shows you have fewer LP than what you can get, unequip something and then equip it back. It will bring back the LP to the highest.

For the second type where it shows you have more LP than the max, that is due to the fact the cloth-calc doesn't update when you add more skills or you level up so it still shows the old max LP but you actually have more LP due to those added skills.
 

DeletedUser34295

For the first type of bug where it shows you have fewer LP than what you can get, unequip something and then equip it back. It will bring back the LP to the highest.

For the second type where it shows you have more LP than the max, that is due to the fact the cloth-calc doesn't update when you add more skills or you level up so it still shows the old max LP but you actually have more LP due to those added skills.

For the first bug I did unequip and equip items plenty of times, it never changed it was always the same amount of points too few.

The second part also can't be true because I hadn't newly leveled or added any skills. I've also refreshed the page and reimported to TW-DB and the bug persists with identical numbers.
 

DeletedUser

The second part also can't be true because I hadn't newly leveled or added any skills. I've also refreshed the page and reimported to TW-DB and the bug persists with identical numbers.

Refreshing or reimporting (I'm guessing you meant clicking on that green tick) doesn't update it. Did you check how many LP you had for that job before you levelled up the last time? The cloth-calc will only update those figures if you acquire a new item you didn't have that you will use for at least one job; or you sell/remove an item that you use for one of the jobs.

Regardless it still shows the best clothes you have to wear for those jobs/activites (mostly).
 

DeletedUser22685

I often see a slight discrepancy of maybe two or three LP above or below what Clothcalc says I should have. I've always just put it down to a slight calculation/rounding inaccuracy now that there are so many level dependant decimal bonuses. Only in a couple of cases have I accidentally found a combination of clothes that did give me a slightly higher bonus than those recommended by Clothcalc.

Regardless, it's never bothered me too much and Clothcalc still does the job that I downloaded it for. However, I can see how it might be an issue for you if you're only getting 70% of the calculated bonus.
 

DeletedUser34295

To be honest it's not that much of an issue in that sense, if there's a discrepancy I usually double check with the in-game clothes function and see if it shows any different/makes a difference and if not I keep going with what clothcalc says.

It's more a report because as a programmer myself I know that I'd want my programmes to be completely bug free if possible, and I'd like getting any error reports to see what I can do with them.
I do also find it interesting in general, and I think it might be due to the new per level bonuses and the huge amount of new sets and combinations that something went off somewhere in the calculations.

EDIT: I did also notice that it does add up better after I just bought an item and added it to my inventory. I might very well be wrong about it being in the calculations and perhaps it is in fact in the updating of the script. Either way, it's known and if there's a fix I'm sure we'll see it soon enough :p
 
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DeletedUser16928

The old calculator engine was indeed often lacking precision because of the level based bonuses, but the new one (almost a year ago) should be absolutely precise in jobs, as long as the data is up to date. As it was pointed out before, skill changes and level up currently don't trigger an automatic data pull, so whenever you see the result is a few points off, just push that green tick button. Don't worry, the calculation is so fast it costs us nearly nothing!

In case you have recent data and you are still getting wrong results, it is an unknown bug and I will be very interested in a good report. So whenever you see that bug again and data update doesn't help, let me know with all the details.

The only exception for now is the speed calculator, the bug with Pat's set and similar is known and I haven't yet figured out a way to properly fix it. :(
 

DeletedUser

Petee, please tell me which details you would need to figure this out. In my case, if there's a level up and/or skill points added, sometimes clicking on that green tick doesn't do anything at all and it still shows the old numbers. Then I bought something that added more to the max LP for a job, i.e. that item was used as best clothing for one of jobs and then the cloth-calc updated and the numbers corrected for other jobs as well.

On another note, I have 2 suggestions/request to make:
1) Can the cloth-calc or calculator on tw-db account for negative skills in custom settings?
Example: I need to do a mirror NPC duel for which I need high appearance gear but in my case the calculator suggests Doolin's Set which gives a lot of appearance but also gives a lot of tactics which makes it useless. If I could also add [-1 tactics] to the mix such that the calculator would look for appearance gear that doesn't also add tactics, it would solve the purpose. This can also be used in other cases where I want a lot of some skills but none of some other skills like some duel settings.

2) Can the calculators account for best clothes without using a particular slot?
Example: Simple examples are jobs where we need to equip a certain item in the product slot. Since there are several products now (such as Easter) that are part of a full set, the calculator shows them but not equipping that product wouldn't give the set bonus that calc suggests. So if the calculator could leave out the product slot and calculate for best LP by using only other slots, then it would solve the purpose. This type of thing is also needed when you need to equip a certain weapon (or equip no weapon) and then do a duel/job but the weapons themselves are part of large sets now so not equipping that particular weapon wouldn't give me the set bonus and there may be alternate clothing that will give more skills if considering no weapon slots.
 
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DeletedUser

EDIT: Exploration isn't the only job I've noticed it on. Though I'm fairly sure it's more connected to some or several item stats not being correctly calculated and not directly to some jobs.
Actually, as an example "Building a bridge" gives me 4/2 points.

Bounty hunter [830/826]
Building windmills [540/537]
Building coffins [1039/1036]
^ a few random jobs on beta. Not really an issue but I understand it can be a bit confusing. Isn't it just a wrong rounding of level items on INNO's part?
2) Can the calculators account for best clothes without using a particular slot?
I do believe this was discussed maybe a few pages back.
In short: you can do it at the moment by removing everything from that particular category from your inventory in online calc and redo the calculations.
 
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