I have a question for you guys.
If you didn't care much for jobs, wouldn't a very high dodging build be good.
I mean if at level 50 you're sitting with something like:
90 Aim
50 Shooting
80 Dodging (as an approx. example)
You wouldn't do much damage, but you'd rarely get hit.
Because an 80 dodging probably wouldn't help. You may get hit less times, but if you get hit even once, you will most likely lose the fight.
All skills but Reflex / Toughness seem to work on the principle of the law of diminishing returns. That is, after you achieve a certain proficiency with a skill, the more points you put into that skill, the less effective those points become.
(fictional numbers to prove a point)
Lets say that you are fighting someone with a 40 Aim and you have 50 Dodging. You dodge his attacks 70 percent of the time.
You add 10 to your Dodging bringing your total Dodging up to 60. You now dodge his attacks 80 percent of the time.
You add 10 to your Dodging bringing your total Dodging up to 70. You now dodge his attacks 85 percent of the time.
You add 10 to your Dodging bringing your total Dodging up to 80. You now dodge his attacks 88 percent of the time.
Don't believe me? Try it yourself. This is the way the skill works.
Now, consider Reflex / Toughness.
First, with a Reflex / Toughness build, you only have to hit your opponent
ONCE to win the fight. While your opponent hits all eight times against you, he only does 10-15 damage per hit. You do your full 150 + damage (you have a high Vigor from pumping points into STR).
Second, Reflex / Toughness do not work on the law of diminishing returns, but actually work the opposite way. If you have a low Reflex / Toughness, it will do absolutely nothing against your opponent's attacks. But, if you have a higher Reflex / Toughness than your opponent, it has a massive effect.
With a high Reflex / Toughness, you effectively mitigate:
Dodging
Aim
Shooting / Vigor (as long as Reflex / Toughness combo is just a little higher than attacker's Shooting / Vigor)
Health Points
Appearance / Tactics.
And
THAT is why it is imbalanced.