DeletedUser35533
why to only show achievements that have not yet been achieved (or at least put them on top)its a pain to see which collection items Im still missing
In the past 4 years or so inno released a new set/premium item (snake, wright, independence declaration) every couple of months or so to the point where the unique set of items that the west comes with is rended totally useless and the old items are just random junk for the low level to pick on.
I understand that this is their marketing strategy (a bad one for their player base, as the game has become just a race for event items), but i'd like to see a huge rework on the items that they released by now, so they won't be absolute crap faced with the new and shiny sets.
For example i'd like to see droppable uniques like "Buckshot Robert's modified winchester" getting reworked so they stand a purpose for the avarage player, not only for collectors.
In the actual state of the game not even one unique item can stand a chance to the huge bonuses the sets offer, rending them useless.
Even the old premium items had lost their purpose as the upgrades and new sets were implemented to the game; see the declaration of independence, a good item in the old days that is total crap today because there are plenty of set items that offer alot more than 5 5 5 10 atributes.
The development team keeps pushing more and more new content rending the old one totally useless and unbalancing the core of the game with every new overpowered event set.
I'd propose, instead of pushing more and more new content (it's easy to code some random items and paint an image for the new and shiny overpowered premium weapons) to review and rework the original unique weapons of the game and to repurpose the premium items they sold in the past to keep up with the game.
I'm aware that the game must evolve, and new content has to be pushed here and there, but there's a difference between evolving and throwing with random plain content every event or so.
As you may see this ideea it's just too shallow to have a thread on her own, but i'd like to hear your opinion on this problem and "produce" a finite product that can be posted and has chances to be pushed to the developers.
How about allowing people to use there rested energy before applying the daily activity bonus to prevent people leveling and missing out on the energy benefit from leveling. Several times I have missed out on the energy portion because I have logged in and the activity bonus has caused me to level and thus I was effectively penalized 100 energy for leveling each time it happened.
How about allowing people to use there rested energy before applying the daily activity bonus to prevent people leveling and missing out on the energy benefit from leveling. Several times I have missed out on the energy portion because I have logged in and the activity bonus has caused me to level and thus I was effectively penalized 100 energy for leveling each time it happened.
Do you know that you don't have to take the XP login bonus at your first login the day? You can close the window without accepting the XP bonus, continue the game and get the login bonus at a later login the same day.Unfortunately no so easy if you que up jobs first and the bonus is enough to tip you over , then you get effectively penalized for logging in and leveling up before you assign your existing energy.
How? the only way i have found to close it is by the okay button which also accepts the points. Clicking on the map does nothing and there is no little "x" to close it or any other option I can find. As far as I can tell you have to acceptDo you know that you don't have to take the XP login bonus at your first login the day? You can close the window without accepting the XP bonus, continue the game and get the login bonus at a later login the same day.
Just click outside the message window on the map (tried a minute ago and it worked). But if you see the OK button it's already to lateHow? the only way i have found to close it is by the okay button which also accepts the points.
This is what you should see first:[...] and the Daily bonus okay button is there from the start for me
I have not read through all the posts in this forum but wanted to bring up an idea that I am sure many others have thought of.
Why can't another skills tab be added so people can competitively enjoy both aspects of the game, Fort Fighting and Dueling. Basically it would allow us to have two sets of skills, 1 for FF, and 1 for dueling. I honestly believe it would get people more involved in the game because they would not be limited to FF or Dueling. Inno could use this by giving everyone two talent trees and then offer more talent tree's at the cost of nuggets/bonds. Being able to have multiple talent tree's to choose from would offer people the availability to use different gear sets for Dueling, Fort Farming, and berry picking. The price of changing skills is ridiculous, therefore when there are no Fort Fights going on and a person has nothing to do, rather than logging off for the night and watching TV they can duel or FF by changing their talent tree and not have to spend 500k cash to do so.
aha, you mean you would like to be able to do everything at the same time? be perfect in all aspects of the game at once? to be unbeatable in duels, the biggest tank in FFs, find the best items on jobs, travel at the speed of light etc. etc. etc. all with the same character?
um, no..
So you think that there are not people out there that contradict every word you just typed?