The Brain Farts - Brainstorm of ideas here

Discussion in 'Ideas & Brainfarts' started by Good Feather, Nov 18, 2010.

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  1. DanteNightroad

    DanteNightroad Well-Known Member

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    why to only show achievements that have not yet been achieved (or at least put them on top)its a pain to see which collection items Im still missing
     
  2. To-on

    To-on New Member

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    In the past 4 years or so inno released a new set/premium item (snake, wright, independence declaration) every couple of months or so to the point where the unique set of items that the west comes with is rended totally useless and the old items are just random junk for the low level to pick on.
    I understand that this is their marketing strategy (a bad one for their player base, as the game has become just a race for event items), but i'd like to see a huge rework on the items that they released by now, so they won't be absolute crap faced with the new and shiny sets.
    For example i'd like to see droppable uniques like "Buckshot Robert's modified winchester" getting reworked so they stand a purpose for the avarage player, not only for collectors.
    In the actual state of the game not even one unique item can stand a chance to the huge bonuses the sets offer, rending them useless.
    Even the old premium items had lost their purpose as the upgrades and new sets were implemented to the game; see the declaration of independence, a good item in the old days that is total crap today because there are plenty of set items that offer alot more than 5 5 5 10 atributes.
    The development team keeps pushing more and more new content rending the old one totally useless and unbalancing the core of the game with every new overpowered event set.
    I'd propose, instead of pushing more and more new content (it's easy to code some random items and paint an image for the new and shiny overpowered premium weapons) to review and rework the original unique weapons of the game and to repurpose the premium items they sold in the past to keep up with the game.
    I'm aware that the game must evolve, and new content has to be pushed here and there, but there's a difference between evolving and throwing with random plain content every event or so.
    As you may see this ideea it's just too shallow to have a thread on her own, but i'd like to hear your opinion on this problem and "produce" a finite product that can be posted and has chances to be pushed to the developers.
     
    Kidd Kalypso likes this.
  3. Dan Worthy

    Dan Worthy Member

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    Not sure how to start a thread so hope this is the place.

    The new Fort Fight formulas, in my opinion, have fixed many of the balance issues.
    As our dwellers get higher level the issue will get even more of a problem. I am mixed here. I don't want what has happened in Dakota where one side has gotten so strong that there is rarely a fort fight. It is cool to see that the FF formula now works as a balance between classes and hp.

    So then the issue is how do we stop F's from disappearing due to the inevitability that one side will become dominant as less mature players want to switch over to avoid losing all the time. Her is an unfinished idea/ brainfarts:

    Somehow make more advantages to being in an alliance and participating in FF's. For instance, some Fort Fight equipment only available to alliance members. This equipment would use FF point system as used in the Veterans point system or using the same Veterans system. Point awards could be weighted so that a smaller alliance/non dominant alliance gains more equipment purchasing points than a dominant alliance based on participation in Fort Fights, not on winning or losing. Although if one desired one could add points for a win that is also weighted but the idea is to award participation and take this portion of the advantages of Fort Fighting away from mere winning or losing. (bond increases and Fort ownership already provide for win advantages.)
     
  4. Dan Worthy

    Dan Worthy Member

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    It might be good for Inno to take existing items and re-releasing those items gradually rather than having to come up with new items. These items can then be reintroduced to the system gradually, say as upgrades where one could use gold or bonds to upgrade to the re-released version.
     
    Last edited by a moderator: Jan 17, 2017
  5. Mustang Kate

    Mustang Kate Well-Known Member

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    54 pages of Ideas, does anyone know of any that were actually put into
    the game? I've been here only 4 yrs and I am burning out on the lack
    of something inspiring to do.
     
  6. PhoenixiaNZ

    PhoenixiaNZ New Member

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    How about allowing people to use there rested energy before applying the daily activity bonus to prevent people leveling and missing out on the energy benefit from leveling. Several times I have missed out on the energy portion because I have logged in and the activity bonus has caused me to level and thus I was effectively penalized 100 energy for leveling each time it happened.
     
  7. Pankreas PorFavor

    Pankreas PorFavor Well-Known Member

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    this is the case since the first day of this game (ok, we did not get the login bonus back then, but you needed to plan your job experience and similar), and every player has faced it one time or the other. I don't think it will ever get changed. you just need to plan it better and level up when it works best for you. with all these wisdom potions you can win in the county fair, it is even easier to level up exactly when you want to.
     
  8. PhoenixiaNZ

    PhoenixiaNZ New Member

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    Unfortunately no so easy if you que up jobs first and the bonus is enough to tip you over , then you get effectively penalized for logging in and leveling up before you assign your existing energy. While I try to allow for this now it still catches me out now and again. I assume others too, especially at lower levels
     
  9. Rastlos

    Rastlos Active Member

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    Do you know that you don't have to take the XP login bonus at your first login the day? You can close the window without accepting the XP bonus, continue the game and get the login bonus at a later login the same day.
     
  10. Lucky Cro

    Lucky Cro Well-Known Member

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    Please, please please... is it really so hard to change titles for all this repeatable holiday questlines?
    Now again on same day 4 repeatable questlines have started at same time and all with same main title "Repeatable Holiday Quests"... most of people get confused and very lost which quest are they doing.. and so very few remember and can point out to them what is original questline name and give them link to assist them

    It would be much more easier if all those get titles something like "Repeatable One Foolish Romeo" / "Repeatable Gone with Valentines day"... than everyone can much more easily keep track on what quest are they doing, what step they have completed and what to do next..
     
    DanteNightroad likes this.
  11. PhoenixiaNZ

    PhoenixiaNZ New Member

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    How? the only way i have found to close it is by the okay button which also accepts the points. Clicking on the map does nothing and there is no little "x" to close it or any other option I can find. As far as I can tell you have to accept
     
  12. Rastlos

    Rastlos Active Member

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    Just click outside the message window on the map (tried a minute ago and it worked). But if you see the OK button it's already to late ;)
    You have to cancel the first message window where the daily bonus overview is shown.
     
    Last edited: Feb 17, 2017 at 5:23 AM
  13. PhoenixiaNZ

    PhoenixiaNZ New Member

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    mine has never worked , i have tried that since i started , and the Daily bonus okay button is there from the start for me
     
  14. Rastlos

    Rastlos Active Member

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    This is what you should see first:
    [​IMG]

    Only if you click on "Collect" the OK button appears. But if you click on the map outside the message window instead you are able to delay the login bonus until the next login the same day.