DeletedUser
I put this in wrong tread before, so, well here it is;
There's been discussions about limiting back pack (servers cant handle the amount), It's hard to do since there are many "collectors", some premium (nugget users) who could with all right get very upset over such a limitation.
Dev's have already hinted the map be changed to "real" map with resources, jobs spread unevenly over same.
So;
A button that hide/un-hide building sites (just like "create new town sites", but more, denser). in it you can build one house. In that house you can store anything in excess's of the (say) 50 "stuff" you're back pack holds (new limit to save servers). The more houses in an area the bigger the closest town can grow (dev,s have also hinted new/no levels in buildings). Bigger stores, hotel etc.
Only you can sleep i your hose and rejuvenate depending on size of house, say five levels. You can have two houses, if you sell one (on the market, if it doesn't sell you can demolished it) all your stuff ends up in second house, This way you can move, bye or build, new house closer to new towns. Bigger town, bigger price for building spot. You can still be around without a house, only back pack. That's how greenhorns start.
To duel somebody in heavily populated areas you get a minus in your dueling skills, but you're loot grows in % with the size of the city. If you initiate a duel in a remote area you get a plus (10-20-30% ?) in your dueling skills, but original loot.
The "city's" get to be safer, the "outback's" more dangerous.
Some jobs ( Dev's have already mentioned this) will be in remote areas, some in city's of certain size (my idea) so you can't only stay in city's or remote area's, to do quests.
Etc etc and so on!
Last edited by sweede; 31.03.11 at 04:17.
There's been discussions about limiting back pack (servers cant handle the amount), It's hard to do since there are many "collectors", some premium (nugget users) who could with all right get very upset over such a limitation.
Dev's have already hinted the map be changed to "real" map with resources, jobs spread unevenly over same.
So;
A button that hide/un-hide building sites (just like "create new town sites", but more, denser). in it you can build one house. In that house you can store anything in excess's of the (say) 50 "stuff" you're back pack holds (new limit to save servers). The more houses in an area the bigger the closest town can grow (dev,s have also hinted new/no levels in buildings). Bigger stores, hotel etc.
Only you can sleep i your hose and rejuvenate depending on size of house, say five levels. You can have two houses, if you sell one (on the market, if it doesn't sell you can demolished it) all your stuff ends up in second house, This way you can move, bye or build, new house closer to new towns. Bigger town, bigger price for building spot. You can still be around without a house, only back pack. That's how greenhorns start.
To duel somebody in heavily populated areas you get a minus in your dueling skills, but you're loot grows in % with the size of the city. If you initiate a duel in a remote area you get a plus (10-20-30% ?) in your dueling skills, but original loot.
The "city's" get to be safer, the "outback's" more dangerous.
Some jobs ( Dev's have already mentioned this) will be in remote areas, some in city's of certain size (my idea) so you can't only stay in city's or remote area's, to do quests.
Etc etc and so on!
Last edited by sweede; 31.03.11 at 04:17.
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