DeletedUser
Just allowing your motivation to go over 100% WOULD allow a further bonus, and that would be overpowered. Use 14 cigarettes for ~200% motivation and you'll get double XP and cash from all jobs, and just 1 more after every hour you work would keep it at 200%. Use 20 liquorice to get 400% motivation and get a guaranteed item drop every one hour job, and use 1 cigarette per hour to keep it there. The formula would have to be changed.
And cutting board, tinderboxes, canteens, knives in some recipes, etc. That applies to a lot of usable items as well. A bayonet can only be used once? A travel bag? Ten travel bags will cut your travel time 65%? It seems like that many would slow you down, not make you faster.
Elmyr you misread my post. I said specifically " If they set it so you can't add further bonuses once you're over 100% then that would probably make it worthwhile to get the chewing tobacco without making anything too overpowered."
In other words if you were at 100% motivation or less you could boost your work motivation over 100% by consuming either a cigarette or a chewing tobacco but once it was over 100% you wouldn't be able to boost it any further. so the max you could get with a cigarette would be 107% while you could get 125% max with chewing tobacco.
I'm not wedded to the idea that motivation over 100% should apply an additional bonus but I don't think at 125% max with the current cost/time to produce a single chewing tobacco that this is overpowered. Even without an additional bonus it would still solve the problem of chewing tobacco being inefficient, although I think you'd still have to lower the cost of producing chewing tobacco somewhat.