DeletedUser
Get rid of it! Let the hawks feast
I agree with Good Feather on this one, the KO system is fine with me.
The aggressive build duelers/soldiers use the hotel to sleep tons of hours so they can escape being dueled because their defense is weak. I don't see this 48 hour KO tactic any different, it's a similar tactic.
i did not read page # 2,
let me just throw a question at all of you who want this to happen,
what about using NPC players @ duel to get KO?
i did not read page # 2,
let me just throw a question at all of you who want this to happen,
what about using NPC players @ duel to get KO?
and
what about those medals who have already achieved by using the quest KO system and fare play to those who want to get those medals?
Privillege to be in town gives you what:
* duels
* fort fights
* build town/forts
* ... ?
the rest you can do out of town
So as in another thread today where the author didn't read The Roadmap - no and 1 star.Health points and dying chances
Players hurt themselves more often and worse during work. Duels also cost more health points. Passing out will be weakened a bit. Energy will not be lowered as much, the duel block will be lifted.
Reasons:
- More excitement during work
- Use of food and healing elixiers
3. It is not a bug but is intended. How can you believe that devs didn't add that because of HPtanks fort fighters?This is a bug, game flaw, loophole, a feature to exploit. No one can prove it otherwise, since it's too blatant. Fixing it won't cause a worldwide catastrophe of the game, causing players to leave town, stop buying premium and delete their characters. It will simply correct a present mistake.
As you all know I'm ignoring the author of the first post in this thread (visible in my sig).
But that forum option is not perfect so I see the thread title that says this:
"Limit Questline 48 hr KO or stop it alltogether"
Well... Based on that...
Author is not very experienced in this game obviously. If he was experienced he'd know from this thread The Roadmap! that there is a plan of duel system changes which includes this:
So as in another thread today where the author didn't read The Roadmap - no and 1 star.
I've also checked other posts that I do actually see.... Just a few comments on those...
1. There are hard NPC duels in the game (Scott, Lucas, Art Collector) and if you're not specced for duels you won't win them that easy. Only the account owner has the right to try to win those duels when he wants to. Noone else has the right to determine when will someone try to win a duel against a NPC. The nondueling player would be utterly stupid to try to duel Lucas for example over and over if his energy is full.
2. Make a suggestion to open a new world without jobs, without forts and with limitless duels. So, you go there and do duels all day long. I'd say forget it happening. Why would that fail? You won't get adventurers and workers there, and no questing and jobbing means no need for many nugget options.
3. It is not a bug but is intended. How can you believe that devs didn't add that because of HPtanks fort fighters?
Fixing this nonexisting bug, in fact changing this feature under existing duel system will cause town leaving, acc deleting and premiums that dueling players don't use would get useless. I don't think Inno managers are that stupid.
Any other proposals how to stay safe and out of duels if you don't want them?
* organize duel tournaments so duelers can decide who is da best
* premium feature
* some kind of bodyguard, and if you challenge some ADV, in fact you'll have to duel his/her bodyguard first, or 2
* protection when same town/alliance members are near
No, you summarized it in a way that it will seem insignificant.
Yes, duels are part of game, same as adventures and fort fights.Discover new lands and experience exciting adventures and duels!
TJ, TW was simple: rim or be rimmed, no other options.
West
Yes, duels are part of game, same as adventures and fort fights.
hehe, even quest duels and as you can see, all are exciting duels.
I understand what this topic is about, same way roadmap promise no deadlines.
In long term you'll loose if only improve duel excitements.
Game will become like on older worlds, where no one cares about duels.
Sorry if I took non dueler position, I just want to make balance in discussing this topic. Most likely lot of great ideas will come out to think about.
Just at least try to understand other side.
Well unlike the above poster im not so petty and childish as to stick my fingers in my ear and shout "lalalala I cant hear you" when people say things I dont like yet still attempt to engage in a thread when its clear only 50% of the debate is visible :whistle: Nevertheless let me answer some of those points even tho my response wont be seen.As you all know I'm ignoring the author of the first post in this thread (visible in my sig).
But that forum option is not perfect so I see the thread title that says this:
"Limit Questline 48 hr KO or stop it alltogether"
Well... Based on that...
Author is not very experienced in this game obviously. If he was experienced he'd know from this thread The Roadmap! that there is a plan of duel system changes which includes this:
Health points and dying chances
Players hurt themselves more often and worse during work. Duels also cost more health points. Passing out will be weakened a bit. Energy will not be lowered as much, the duel block will be lifted.
Reasons:
- More excitement during work
- Use of food and healing elixiers
So as in another thread today where the author didn't read The Roadmap - no and 1 star.
I've also checked other posts that I do actually see.... Just a few comments on those...
1. There are hard NPC duels in the game (Scott, Lucas, Art Collector) and if you're not specced for duels you won't win them that easy. Only the account owner has the right to try to win those duels when he wants to. Noone else has the right to determine when will someone try to win a duel against a NPC. The nondueling player would be utterly stupid to try to duel Lucas for example over and over if his energy is full.
2. Make a suggestion to open a new world without jobs, without forts and with limitless duels. So, you go there and do duels all day long. I'd say forget it happening. Why would that fail? You won't get adventurers and workers there, and no questing and jobbing means no need for many nugget options.
3. It is not a bug but is intended. How can you believe that devs didn't add that because of HP tanks fort fighters?
Fixing this nonexisting bug, in fact changing this feature under existing duel system will cause town leaving, acc deleting and premiums that dueling players don't use would get useless. I don't think Inno managers are that stupid.