DeletedUser
The Farm/Ranch would be an add-on structure to towns.
Function: Allow for the cultivation of food, which can be purchased and used to heal HP/Energy.
Details:
Level 1
Construction: 400 points
Plots of Land: 5
Food: Beans / Corn
Prices: $20 / $30
HP/Energy Regeneration(1): 20 HP, 1 Energy / 30 HP, 1 Energy
Time to Grow(1): 1 Hour
Rate of Success: 95%
Time to Consume: 5 Minutes
Water Required Per Plot(Lasts 24 Hours): 1 Glass Of Water
Level 2
Construction: 800 points
Plots of Land: 10
Food: Tomatoes / Oranges
Prices: $60 / $70
HP/Energy Regeneration(1): 60 HP, 2 Energy / 70 HP, 2 Energy
Time to Grow(1): 2 Hour
Rate of Success:90%
Time to Consume: 10 Minutes
Water Required Per Plot(Lasts 24 Hours): 2 Glass of Water
Level 3
Construction: 1200 points
Plots of Land: 15
Food: Trout / Salmon
Prices: $100 / $150
HP/Energy Regeneration(1): 100 HP, 4 Energy / 150 HP, 4 Energy
Time to Catch(1): 3 Hours
Rate of Success:85%
Time to Consume: 15 Minutes
Water Required Per Plot(Lasts 24 Hours): 3 Glasses of Water
Level 4
Construction: 1600 points
Plots of Land: 20
Food: Tequila / Whiskey
Prices: $200 / $250
HP/Energy Regeneration(1): 200 HP, 8 Energy / 250 HP 8 Energy
Time to Brew(1): 4 Hours
Rate of Success:80%
Time to Consume: 20 Minutes
Water Required Per Plot(Lasts 24 Hours): 4 Glasses of Water
Level 5
Construction: 2000 points
Plots of Land: 25
Food: Ham / Turkey / T-Bone Steak
Prices: $300 / $400 / $500
HP/Energy Regeneration(1): 300 HP, 10 Energy / 400 HP, 12 Energy / 500 HP, 14 Energy
Time to Cook(1): 5 Hours
Rate of Success: 75%
Time to Consume: 25 Minutes
Water Required Per Plot(Lasts 24 Hours): 5 Glasses of Water
*Non-Town members cannot see food from the last 3 levels of the farm.
*Town members must buy the food. Nothing is free. This acts as a safeguard against abuse.
*Non-town members may purchase these food items for x4 the buy prices if allowed.
*15% of the sale of the food's original buy price by outside players will go to the town's treasury.
How it works: Cultivation
Summary:
The farm adds another structure to the town for players to enjoy and for builders to construct. It gives purpose to various job products and gives reason for players to do below average jobs. The general concept adds a touch of reality to the game as well.
Administration:
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? Yes in name only.
Function: Allow for the cultivation of food, which can be purchased and used to heal HP/Energy.
Details:
Level 1
Construction: 400 points
Plots of Land: 5
Food: Beans / Corn
Prices: $20 / $30
HP/Energy Regeneration(1): 20 HP, 1 Energy / 30 HP, 1 Energy
Time to Grow(1): 1 Hour
Rate of Success: 95%
Time to Consume: 5 Minutes
Water Required Per Plot(Lasts 24 Hours): 1 Glass Of Water
Level 2
Construction: 800 points
Plots of Land: 10
Food: Tomatoes / Oranges
Prices: $60 / $70
HP/Energy Regeneration(1): 60 HP, 2 Energy / 70 HP, 2 Energy
Time to Grow(1): 2 Hour
Rate of Success:90%
Time to Consume: 10 Minutes
Water Required Per Plot(Lasts 24 Hours): 2 Glass of Water
Level 3
Construction: 1200 points
Plots of Land: 15
Food: Trout / Salmon
Prices: $100 / $150
HP/Energy Regeneration(1): 100 HP, 4 Energy / 150 HP, 4 Energy
Time to Catch(1): 3 Hours
Rate of Success:85%
Time to Consume: 15 Minutes
Water Required Per Plot(Lasts 24 Hours): 3 Glasses of Water
Level 4
Construction: 1600 points
Plots of Land: 20
Food: Tequila / Whiskey
Prices: $200 / $250
HP/Energy Regeneration(1): 200 HP, 8 Energy / 250 HP 8 Energy
Time to Brew(1): 4 Hours
Rate of Success:80%
Time to Consume: 20 Minutes
Water Required Per Plot(Lasts 24 Hours): 4 Glasses of Water
Level 5
Construction: 2000 points
Plots of Land: 25
Food: Ham / Turkey / T-Bone Steak
Prices: $300 / $400 / $500
HP/Energy Regeneration(1): 300 HP, 10 Energy / 400 HP, 12 Energy / 500 HP, 14 Energy
Time to Cook(1): 5 Hours
Rate of Success: 75%
Time to Consume: 25 Minutes
Water Required Per Plot(Lasts 24 Hours): 5 Glasses of Water
*Non-Town members cannot see food from the last 3 levels of the farm.
*Town members must buy the food. Nothing is free. This acts as a safeguard against abuse.
*Non-town members may purchase these food items for x4 the buy prices if allowed.
*15% of the sale of the food's original buy price by outside players will go to the town's treasury.
How it works: Cultivation
- The “foods” are products found from certain jobs.
- Players can collect the products and donate them to the Farm Stock.
- For every 1 “food” donated to the stock, 3 can be cultivated. (Think of them as seeds) The conversion occurs in the stock once the product is donated. For example, 1 Corn that is donated will be converted to 3 Corn Seeds.
- Town founders/counselors can initiate the planting/brewing/cooking of food based on what’s available in the stock.
- You are given a certain number of plots of land based on the level of your farm. Each plot of land will require a certain amount of water before anything can even be cultivated. Each plot of land can be used for just one of the food products at one time. For example, you have a level 1 farm. You can grow either 5 Corn, or 5 Beans, or 2 Corn and 3 Beans, or 4 Corn and 1 Bean, etc.., at one time.
- The time is the amount of time 1 item can be cultivated.
- Every once in a while, crops rot and spoil, so for each food, there is a success rate that determines how often something goes bad.
- The food grown cannot be used to meet quest requirements. Food will be labeled as food, instead of product.
- After the food is done, it gets automatically placed in the new "Farm Store" for town members and/or outsiders to purchase.
- Eating is exactly like queuing up a job.
- To eat a food product, you must "activate" it from your inventory. Just click on it and it'll ask you if you want to you eat it, and you choose yes or no.
- Then a timer will show up, like that while doing a job, and you eat.
- Eating the food will require a certain amount of time based on the food. There is no instant recovery to prevent abuse of the system by duelers.
Summary:
The farm adds another structure to the town for players to enjoy and for builders to construct. It gives purpose to various job products and gives reason for players to do below average jobs. The general concept adds a touch of reality to the game as well.
Administration:
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? Yes in name only.