DeletedUser19518
So thats it? A proposal that get over 100 'yes' and less than 40 'no' will be rejected?
Need 80% .. and there is almost a week left .. still some timeSo thats it? A proposal that get over 100 'yes' and less than 40 'no' will be rejected?
Dueling is a part of the game since day one, and when I started this game I got KOd many times and more experienced players taught me this - The West is a marathon. You cannot be good at everything at the same time. You will be attacked - learn to protect yourself. If you want to specialize for quests or jobs - be ready to take that risk and be defenseless. Remember, reskill, revenge. Later, when forts came - same thing. Want to be a fort fighter? Well, sorry, you will suck at duels, and you will lose on a regular basis. Learn to live with it.
Or balance your build. Be a jack of all trades and master of none. Sure, you will still lose some duels, but you will hurt your attacker and they will think twice before attacking again. You will be able to work on most jobs and finish quests, and you will do well in battles. Balance it. Look at this game as a whole, and think about all aspects of it. Don't expect to have everything handed out to you. It is a multiplayer role playing game, and there are all kinds of people sharing it with you. There's all kinds of interaction, good and bad. Embrace it all, or play solitaire. It is, after all, the WILD west.
Of course, duelers are bad, ugly, vicious people and we hate them all. Oh, except in that one world where I still duel. In that world it is just another part of the game that is fun. Or if I'm not going to be sarcastic - just stop being so lazy! My FFer hasn't been attacked for months. After the battle, queue 15 sec on work as a marshal - 48h of peace. My pure trader tries to break up gangs at the end of the day, when money is banked and energy low - again, 48h without worries. It's easy, it's effective, it doesn't affect your gameplay at all. But guess what's easier? *****ing and moaning and trying to get rid of one part of this game that has been here since the start. Just fight back, it's a challenge just as the next one.
With atleast 116 players supporting this idea you'd almost think it would be enough.
I know that there are rules about voting and its percentage but can't there be an exception in a case like this one?
This also encourages duelling people not dressed for duelling. Voted "hell no".
The people who voted no are the ones who probably always vote no, hate duelling and don't want to share the bonds they receive from fort fighting and don't seem to care about seeing the game develop further.
Providing nevertheless, that 0 Mot is a target for elimination as a game trait, let be embedded in the rules right away, without any pretence or excuse that the members of the community wanted it. It is not welcomed by 0 Mot duelers who, mind you, are part of the community.
If a player is a ffing tank, going townless is not a solution. I have tons of wanted dead bounties on my toon in all worlds. Since I am a tank, I can still get dueled forever. The have to ko me to end the duel camps.
townless is no solution
If a player is a ffing tank, going townless is not a solution. I have tons of wanted dead bounties on my toon in all worlds. Since I am a tank, I can still get dueled forever. The have to ko me to end the duel camps.
townless is no solution
duelers should be allowed to duel their kind only..the dueling level means nothing today for the simple reason most duelers actually attack weak advents, workers and maybe some soldiers and duelers but mostly when they r in working cloths, at least generate some script that gives 0 (zero) dueling experience or even actually to take some existing experience points from those so called duelers that actually do only attack the easy prey.