Do you think a 50% cap on damage reduction is acceptable for dueling?

Do you think a 50% cap on damage reduction is acceptable for dueling?

  • Yes. This change is absolutely needed to balance resistance dueling.

    Votes: 1,125 47.3%
  • No. This change would destroy dueling and unfairly singles out resistance duelers.

    Votes: 494 20.8%
  • No. I agree a change was needed, but a 50% cap is excessive.

    Votes: 488 20.5%
  • Undecided. It doesn't affect me because I don't duel and don't get dueled.

    Votes: 272 11.4%

  • Total voters
    2,379
  • Poll closed .
Status
Not open for further replies.

DeletedUser14280

Don't worry, we're still on topic.

Would you say that even if the people against resistance dueling became a majority, it's not worth doing anything lest the minority become ticked off?
 

DeletedUser12008

Change is needed

I agree that something should be done to restrict resistance dueler being uber dueler.
But suddenly making all of them irrelevant is not a good idea.

I wanted some solution to restrict resistance dueler build because it totally ignores aim and dodging which are supposedly primary skills in dueling. And ppl who invested in aim and dodging feel cheated because these two becomes useless while dueling resistance dueler (also reflex and toughness helps you in jobs as well).

So someone say why not become resistance dueler, true, but only after you learn not believing help files. I am unable to understand what stops developer to provide formulas used in reflex/toughness and tactics/appearance application. A developer confirms on some German server’s forum that yes reflex is used against melee as well (and vice versa), then you realize “oh! Help files are not talking enough”

Having said that IMHO putting cap on resistance is not best solution

options may be

1. Make resistance based on random number (same as aim and dodging).
2. Remove toughness interference with firearm and reflex with melee.
3. Increase effectiveness of dodging by applying some other formula to choose random number. Currently it being chosen between 0 to X, it should be x/2 to x or some other complex formula.

4. Another weird idea, you cannot reduce the damage done by weapon you may reduce the addition done by shooting/vigor

Whatever changes are being made, give free onetime respec option (may based on some quest).

It should be simple (if you can’t dodge a colt will do damage however tough you are)
 

DeletedUser14280

Eeee...I think that a cap, a mostly non-restrictive one, would be the best solution.
If we randomize any more numbers this'll become like one big casino (exaggeration).
 

DeletedUser

Majority doesn't mean [crap]. This change is so obviously bad that you don't need a poll to reconsider. A change of this magnitude is something that is done during beta. If they think resist build is too effective, then they can carefully tweak and change stuff a bit at a time until they can find a good balance. You don't do it by suddenly cap it to 50%.

I'm not going to pay any more money to support these bunch of clowns who call themselves developers.
 
Last edited by a moderator:

DeletedUser14280

I'm not going to pay any more money to support these bunch of clowns who call themselves developers.
You are perhaps, the wisest of us all.
I do wonder: what motivates the devils to make big changes without asking us first?
 

DeletedUser

I believe this is an acknowledgment that dueling is not working as the devs intended. Aim and dodging were supposed to be the primary dueling skills, hence they are hidden in the skills ranking. Resistance was never supposed to enable you to receive virtually no damage even if you are hit every round. That is the definition of overpowered.

Maybe the devs didn't think through the implications of their dueling formulas carefully enough when they created them, but now that they've seen the results, they're trying to implement changes that make reflex and toughness work as they intended all along.

I agree everyone should get a free respec.
 

DeletedUser

Wouldn't surprise me if the devs decide to reverse this change and tell everyone it was a longtime ignored "bug" ;) lol

It's not a bug but it is (and always has been) a serious design flaw - one they're only just getting around to doing something about.

Why the sudden urgency? Well, "we" have only "ourselves" to blame. Word has spread about just how good this extreme build is and now more and more people are going for a pure resistance build in preference to any other type of pure dueler. And who can blame them, when a pure resistance dueler can easily defeat a different type of pure dueler even with 15-20 levels difference between them. It's not hard to figure out that is not entirely what the devs had in mind! Ergo: it needs fixing, and fast.

Is the proposed change extreme? That will always be a matter of opinion but one thing for certain is that the only ones who can answer this question with absolute certainty are the devs themselves.

If it stays at 50% then so be it. I'd be inclined to believe they considered this very long and hard, taking overall game balance into consideration more than anything else, or anyone else. And that's how it should be.
 

DeletedUser

I'm gonna only be happy the day they change Soldier's tactic skill bonuses -.- it´s so apelative -.-
 

DeletedUser

as of right now the NO's outnumber the yes's more than 2 to 1. I think that this is a sign that they need to do something. I vote change the % so the effectiveness of resistance caps out at 70%.
 

DeletedUser

I'm gonna only be happy the day they change Soldier's tactic skill bonuses -.- it´s so apelative -.-
A. wrong topic
B. that tactics bonus isn't the most effective bonus, since it only helps when you're challenged by another player. since there is nothing forcing that player to attack the soldier, the tactics bonus is only active if another person chooses to take the chance.
 

DeletedUser

I voted NO and said to keep it as it is.

Every choice in the game has its pluses and minuses. Resistance duelers miss out on alot, Workers miss out on alot, as does everybody. So just considered everybody equally cursed and blessed.

Don't try to bring someone down just because your wallowing in the mud. Unless of course they want to mud wrestle with you.
 

DeletedUser

Again, don't fix what is not broken... These devolopers have a learning disability.
 

DeletedUser

the backpack was never broken, yet we came up with an idea to add to it. that saying is for the lazy, who are against improvement.
 

DeletedUser

The dueling SCREWOVER is not an improvement, so I see no path that your logic follows... Therefore it is flawed.
 

DeletedUser

never said it was an improvement, i said your saying was for the lazy. i do agree that a 50% cap is a horrible idea.
 

DeletedUser

I think if they're going to make a change *at all* to this, they should make more of difference with duelers dueling other classes (such as builders/workers). Right now, most all duelers completely devastate builders. Perhaps when a dueler goes against a pure builder, the dueler should have a 50% decrease in ability. Sure, (s)he is still going to beat the builder, but maybe not ko them. Sucks hardcore to be in the middle of construction that you paid for (2 hours) and you got ko'd. Great that you can't be attacked for 2 days, but then there's the problem with the dueler waiting on that 48 hours to expire. Same with duelers against workers or adventurers that don't duel.

I know this is goin to get flamed, but I really don't care. Duelers should be dueling other duelers, not picking on the weakest (builders) in the bunch. I think those people are cowards and I'll go to their town and take out their builders (so much more fun when their own town isn't built) just for the revenge of it, but I really hate going after builders. Most of them are geared for building/construction, not resistance.

And before you say "it's part of the game" - how about those duelers picking on others in a town and not just the builders? Fully built town, but they still go after the builders, it's pathetic. Duelers vs Builders = 90% reduction in power, Duelers vs Workers = 80% reduction in power, Duelers vs Adventurers = 60% reduction in power (dueling or non dueling adventurers), Duelers vs other Duelers (resistance or not) should be kept the same or even a slight 20% perhaps - different strategies in the way they spec and gear is their own prerogative and let them do as they will. Just don't hurt the other classes. Each dueler has a builder in their own village... you want them hit from now on?
 

DeletedUser

My suggestion is that we host a poll about wether the Directors should get more involved in dueling changes, or just stop with the horse crap that they are doing right now.
 

DeletedUser13636

I think if they're going to make a change *at all* to this, they should make more of difference with duelers dueling other classes (such as builders/workers).


Here is a thought! What if all players had the option to decide whether or not they want to be involved in dueling. Maybe this will put an end to all the crazy ideas and ridiculous changes to dueling every time we turn around. It would go like this perhaps. In your settings you can either turn dueling on or off. That does not mean you get to go on a dueling rampage and then protect yourself. If you want to duel you simply choose to duel and once you turn the dueling option on, you cannot turn it back off for 15 days. You also cannot turn it off unless you have gone at least 15 days without challenging another player to a duel. This would be fair to everyone. If you want to duel you can duel and the players that do not want to duel are out of the dueling aspect unless they turn the dueling option on. Just a thought!


One last thing! The part about dueling that actually should be changed is the dang dueling levels in my opinion.

:unsure:
 

DeletedUser

I just had a "new" thought on this subject.

Change the dueling set up so toughness ONLY counters vigor and reflex ONLY counters shooting.


Basically make it so weapon specific damage can only be dodged, while weapon "bonus" damage CAN be reduced/eliminated or something similar to that effect.
 
Status
Not open for further replies.
Top