DeletedUser
i do agree that something needed to be done, but this is excessive. i really don't want opposition to this possible change to cause the devs to change their minds, but it also wouldn't be fair for them to implement a cap of 50%. i think that a damage reduction limit of 85% would be sufficient, because as you add more skill points to resistance skills, the effectiveness of each new point decreases. the major problem with resistance was that both skills were used no matter what type of weapon the opponent had, however this is a unique property of resistance that should not be removed. the cap is one way of solving it, however it favors half resistance duelers too heavily, as they aren't affect by neither the cap on damage nor resistance. maybe the effectiveness of each point in resistance could be reduced slightly, so that all resistance is limited. this way it will still be possible for resistance duelers to heavily reduce the damage they take, but it will require more skills. the fact that both resistance skills are used would even out the effects of a reduction of effectiveness, and make the playing field more fair. a reduction of effectiveness to 90-85% would work well i think.