Klondike's idea is even worse than the 50% cap. With the 50% cap, a resistance player will get hit 8 times by half the weapon damage (so a 60-66) will result in 30-33 hit x 8 or if headshot 45-49 x 8. But with klondike's idea, it is going to be 60-66 or 90-99 x 8.
With klondike's idea, it is not a good idea to invest in toughness or reflex.
Let's say we have two players, one invest in toughness/reflex and one don't invest in those (Since we don't have detail of the actual calculation, I'll just guess the numbers as best as I can)
Both have 150 skill pts and using same weapon of 50-50 damage.
Player A invests in 50 pts in shooting, 50 pts in aim, and 50 pts in dodge.
Player B invests in 30 pts in toughness, 30 pts in reflex, 30 shooting, 30 aim, and 30 dodge.
When they fight each other, the following happens:
1. Player A get hit 3 times. Player B get hit 5 times. 50 aim vs 30 dodge and 30 aim vs 50 dodge.
2. Player A do 50 damage per hit. Player B do 70 damage per hit. 50 shooting vs 30 reflex and 30 shooting vs 0 reflex.
Result:
A damage B for 250 damage.
B damage A for 210 damage.