Main purpose
Enabling players to combine the products into a usable items
How does it work now?
no system implemented right now, doesn`t work at all
How it can be solved?
This can be solved by adding a structure (workshop) where players may buy recipes.
Recipes tells what products shall be used to create (craft) a particular item.
(there is an attachment in this thread of crafting menu from another game)
Use of a recipe adds an item to the list, under a new button "workshop" (I think it should be added below "quests" and above "town")
A player opens that "workshop" button, sees all of learned recipes, chooses an item to be created, checks the necessary products and prresses "create" button
ITEMS
Created items are divided into: clothing, boots, headgear, weaponry, and usable items (like healing powders, coffee or bread).
Clothing, boots, headgear adds a random bonuses to skills, or stats (just like now),
50% for 1 skill bonus 10 points max
25% for 2 skill bonus 10 points max in each skill
15% for 3 skill bonus 10 points max in each skill
10% for 4 skill bonus 10 points max in each skill
Usables, vanishes when used and adds points to:
HitPoints (red bar), Stamina (blue bar), or both of those. To avoid abusuing those shall be used once per 24 hours. (of course you cannot use the same item, because it vanishes used once, just like coffee to drink it again you will have to make one)
Problems
Gathering products: some players may find it difficult to gather all of necessary products to craft an item, and a soltuion would be auctioning of those; (all "trade" posts in this thread) the auction is open and a playes sees olny the last bid and timer of the auction.
How to implement this:
System:
- Adding a new shop for the recipes
- recipe for particular item has a list of : products necessary for crafting, percentage chance of bonuses
Player wanting to craft item
- buys a recipe (for example for a hat)
- it is added to a list of recipes (crafting button, on the left side)
- chooses a recipe (item) he wants to craft
- makes sure he has all of the products necessary
- pushes "create" button
System:
- randomizes how many skills will be bonused (1-4 skills,3 skills for example)
- randomizes what skills will be bonused (all skills included, dodging, shooting,hitpoints for example)
- randomizes how many points will be added (from 1 point to 10 points) for a particular skill
If I forgot about anything please feel free to add it into summary