People spent time/money to get GG.
Just nerfing and giving nothing in return will not solve issue.
I agree, GG sector damage bonus gives a lot to attackers.
As solution could be:
- remove sector bonus
- give bigger personal bonus for forts from GG and GG set bonus
The sector bonus needs to be removed. The present stacking bonus is clearly the results of
three factors.
1. The devs thinking this weapon would be somewhat rare.
2. The devs not considering the possibility of it not being rare and the implications of the stacking bonus and how it would effect fort battles.
3. This not being adequately tested in beta...or if it was not reported to the devs so that players would gain a fort fighting destroying advantage in their own worlds using the knowledge they had gained from the "playtest".
The personal bonus is fine the way it is.
The solution to this problem is simple.
1. Change the stacking bonus to where it is received for only
one GG per sector.
2. Change the drop rate for the third key to where it is significantly harder to find...making the GG a rare item in future worlds like the devs apparently thought it would be now.
3. If it is possible for players to find key three through both jobs and chests (finding more than one key 3) for players to be limited to only finding
one key 3.
4. For the personal bonus to remain as is. No need to nerf the damage on it. Players will still then receive value for the time/nuggets they spent to find it.
Golden set
Bonuses with 2 items
+10 Health points
+20% speed
+25 labor points
Golden Gun
232-348 damage
+ 2 Charisma
+2 Strength
+2 Mobility
+2 Dexterity
Fort Battle Bonus
+3 Defense Bonus
+3 Attack
Fort Battle Sector Bonus
+2 Defense
+2 Attack
+15 Damage
There is absolutely nothing that says that bonus is stackable in the weapon stats, so players would be getting what they paid for when they decided to get the weapon.
5. For the play test system to be changed. The play test system needs consists of players
who are actually there to play tests not to look for future advantages for their own characters or towns. As long as the present play test system is utilized this problem will continue to exist in the future with other new items to be introduced.
This entire debacle could have been prevented by a small group of players play testing from the perspective of
how can this be abused/exploited to gain significant advantage or adversely effect the game. That information could have then been provided to the devs so that the GG could have been tweaked before introduction to the game.
Generally speaking that is how play tests work ...the players test based on abuse/exploitation parameters.