Oh now it is your boycotte? yesterday you said that it is the will of people
Thx we will have fun tonight feel free to join and about bonus there is one song goes like this drea-ea-ea-ea-eam, dream, dream, dream
I will take print screen of this words you say to see if you stand behind your words
I speak only for myself Unforgiven, not all the other game players. I did start the thread calling for a boycott, as no one else did prior to me doing it.
Post the quote of me saying it was "the will of the people" will you please? The fact remains that many players on many worlds do NOT agree with the stackable bonus. While others have called for the entire gun to be scrapped, I am simply advocating the immediate change of stackable sector bonus is all.
As far as Arizona goes, watch fort battle attendance by others start declining.
I will be deleting my Arizona account at Easter time if the stackable bonus is not removed. No need to keep playing a world that is repetitive of others I play.
Unforgiven, please get an understanding of exploiting.
Definition of EXPLOIT
transitive verb
1
: to make productive use of : utilize.
Exactly how is that flaming Cro or Trinity?
I got this in my mail today on AZ who wanted to post on this but also wants to stay out of forums:
"Fact 1: The stacking bonus, +2 hit +2 dodge with +15 damage to the entire sector comes out in the game like this. If there are 10 golden guns in a large sector, There's 33 people in the large starting sectors. So right from the start, 33 people have +20 attack, +20 defense and +150 damage. A brittle bow has a 50-130 damage range, no weapon at all, or stones, have a 50-110 damage range. So this now makes the minimum damage if a player hits using the weakest weapons or no weapon at all, 200 points damage. This is equal to the precise breach loader, a level 73 gun. The max damage assuming a hit is now 280 for the brittle bow and 260 for no weapon at all. The closest gun with that kind of top end power is the precise musket- a level 43 gun. The defense cannot even stack 10 golden guns in one sector. So now, level 10 players are hitting for as much as level 73 players minimum, and they have abetter defense bonus then the generic tower bonus. If they attack and get to a tower while stacking the guns on a tower, the fort is lost regardless of how many defenders are still alive.
I have seen battles with 20+ golden guns on one side. My average damage received in battles is over 300 damage from soldiers, adventurers and workers and rarely can I survive one round in the line of fire now as even though I dodge 10-15 hits, the 9 that land takes me out.
Fact 2: There are players who made the choices on the quest before any mention of the golden gun was around. These players cannot go back and change decision points to get something the entire game had no knowledge of when they did the quests. To pretend they screwed up and made a bad choice is a lot disingenuous. They had no choice at all at the time. In order to have a choice, you have to have knowledge of the options and consequences.
Fact 3: Once you can obtain the golden gun, you have no more quests, no reason at all to skill your points outside of fort fights or dueling. Plus, you are likely at least level 80 or better so you already have the skill point advantage over players just starting out. Gaining experience from fort battles is harder and harder so most lower levels are being forced out of battles just to work for months to gain a high enough level to start looking for the golden gun.
Fact 4: This game, even though nugget munchers are part of it, would not be nearly as full or fun without the non-premium players. If it boils down to those who pay verses those who don't, you can expect to lose a lot of both because those who don't pay, probably will move on to something that doesn't exclude them- something they can participate in, those who do pay, some will become bored with no one to fight and quit, the rest will stay with the satisfaction they won while resorting to more or less a farm-ville atmosphere where they just log in, follow routines, then log of. They might as well do away with fort battles altogether and just have maneuvers.
Fact 5: Limiting the sector bonus to a few golden guns at a time, or even just 1 at a time, will not take away from the overall value of the golden gun. IT will actually make it valuable longer. The gun still has killer bonuses specifically for the owner and the best hit/damage available of the fort guns. I see people claiming they spent money, they spent time, they spent the effort, and I agree that they should benefit. But why should the level 10's become equal to level 73's in minimum damage because of something you did and not them? Making the advantage of the gun a sane reality helps those who spend the money, time, and effort getting it, because it will make it more useful in the long term. Otherwise it becomes one of the German Sheppard branded Harley motorcycles that sees more time in the back of a pickup truck then running down the road.
All in all, I see attempts to keep the advantage and insult people who want it returned to something sane as pathetic. No one is requesting the gun disappear itself, only that the sector bonus be dealt with. I can however understand their dismay in seeing people who want that to happen. I mean after all, they spent lost of money buying an advantage so their skills were less important and attempts to revert that back to skills threatens their investment. If this game is about who pays for it, it should at least be out in the open so those thinking it's free to play aren't misguided and frustrated in their attempts at playing it free of charge."