DeletedUser13388
Seriously, 15+ towns versus 2 towns, and you want to take the high road, claim the righteous path? Get over yourself.
Agree.You cant handle 15 towns.
Ok lets make fair battle - 15 players vs your 2 towns.
Seriously, 15+ towns versus 2 towns, and you want to take the high road, claim the righteous path? Get over yourself.
Agree.You cant handle 15 towns.
Ok lets make fair battle - 15 players vs your 2 towns.
Actually we have been man handling you guys... Whether it's fair or not, we can take you on..
Just look at the facts, 15 MC towns against 2 IJ towns.. and guess what, both IJ towns' Morts are at green... Goes to show the quality of players you guys are...
Well i am agree,that your morticians wont be in red color soon and the reason is,cause we have to w8 2 days to duel you again.After that another 2 days and again and again...What can we do,that we are hitting hard...
Getting back to the topic . . .
Here's an interesting question, if you were to pick a side of a fight to be on, which side would it be?
Would you rather have a single town: good size, lots of members, good communication, very organized and coordinated
or a bunch of towns: say anywhere from 10-15 towns, ranging in sizes from small to good, not great communication, not very organized or coordinated
Do you want the coordination or the numbers?
The massive group of towns will only "win" (I'm confused by this term, how do you win this game exactly?) if at least one of the towns in their group is as organised and coordinated as the single town.Even though the single town may be better though, the massive bunch of towns will always win which is what really ruins things.
The massive group of towns will only "win" (I'm confused by this term, how do you win this game exactly?) if at least one of the towns in their group is as organised and coordinated as the single town.
I don't play this game to "win", as I already hinted, there is no way to win The West. I play this game for fun, and the higher the odds are stacked against you, the more fun you can have. For me, the single town every time.
Fort battles are where the real difficulty lies for those with no alliances, and unfortunately arrangements between independent towns for mutual fort defences often lead to more serious alliances.
3. The imperials: People who join mega alliances that have 20 or so towns filled with random people
Advantages: A sense of security and overwhelming numbers
Disadvantages: Harder communication and the chance of being driven into insanity when they find out that their sense of security is false.
"3. Real Players- About 20%. These are the people each leader insists their town is made up of entirely. They are the ones active in forums, loyal, and willing to fight for a losing cause. They are the leaders of the towns, and those in the high-ranked towns. "
Im glad that my town makes that 20% then, everyone is active in the forum, check to see who to hit in enemy towns, and everyone contributes money. It seems that every town in MC I have visited so far is pretty much the same as far as loyal players and all who seek for group benifit, yep good post Chaos!
Really now? As far as I remember, you were among the 'noobs' who looked at nothing but stats..
Not to mention, that only 1/4 of the MC towns are "Real Towns" others are just "Farm Towns" :laugh:
how about GC?
more "Farm Towns"