pero131
Well-Known Member
i forgot to mention that the one with higher aiming moves first .I talked earlier about BANK heist mini game.
Imagine a map the size of adventures one. 2 buildings(on the oposite corners) and lots of hiding spots in between.
the buildings are ofc the bank and the other one is The sheriff.
its 3 vs 3 game.( it can be 5 vs 5 but that cant be fun in old worlds as its difficult to find many people )
so 3 attackers [(the bandits )<--- from the same town . ]
go and plan a heist(similar to digging a fort . a player goes to the desired town and plan a heist )
the waiting time is 30 mins so that the rest of the players arrive (instead of 24 hours in forts ) and 20k$.
during this time every player online in that town gets notified .
The Defenders (Deputies)have to find the best 3 defenders (i will explain skill later )and travel to town during that time.
MOVEMENT AND SHOOTING
bandits start at the Bank while deputies on the Sheriff.
Movement will be similar to the adventures .
Shooting on the other hand will be automated like the fortfights, no super powers like healing, eagle shot, etc.
GAMEPLAY
THE game has 20 rounds 1m each .
Bandits have one and only goal to knock out the deputies and escape.
Deputies on the other hand have either to stall the bandits for 20 rounds (lets say the sherif arrives and they win ) OR knock out the bandits.
I havent figured out an exact map yet( of someone is willing to make one i would be glad) , but i believe its gonna be fair for the bandits to have a slightly better LOS advantage.
REWARDS
DOLLARS (HIGH RISK HIGH REWARD)
IF bandits win they can take 10% of the town treasury or 20% if they have no losses.(high reward to hit strong towns ,for example my town in colorado has 22 millionns in that treasury ).
IF deputies win they loot :
Any $ OR bounties the bandits had
The 20k that the bandits used for the heist
(optional 2% of the bandits bank accounts savings ) <-- banks cooperate ,lets say thats a fine from the bandits banker.
The money always getting split equally.
BONDS (optional)
10 bonds to the losing side .
20 bonds to the winning side.
SKILLS
same as duelling.
appeareance for attack and tactics for defence.
dodging toughness and reflex according to your weapon .(meele weapons can be there just imagine that meele duelists throw them )
RULES
A town can be hit once every 24h .(after that the sherif has guards for 24 hours )
you cannot plan a heist on a town that has less than 15 people and that town has less than 2/3 of your town points.
IF no defenders appear bandits win automatically but only 1% of the treasury (still good money ) and that town gets on cooldown for 24hours
IF a town loses they lose 100 points on the leaderboard (duel points) ,IF the bandits win their town gets 100.
IF the town treasury is empty bandits loot the bank account of the deputies(2%).
During the battle each team will have its own chat.
ACHIEVMENTS
I LEAVE THAT TO YOU
OVERALL
Its a mix of fortfights and duels. More like a mini scale Fortfight with duel gear and sets.
IF implemented it can give life to old servers , and also make dueling a greater spec of the game along with fortfights .
I believe the $$$ rewards to be one of the reasons old duellers come back to the game .
There is no need for anything new in order of items or sets but that doesnt mean they cant get created in the future.
Finally I didnt put experience in the rewards due to the fact that i believe that the $$ rewards are high enough..
OFC THIS isnt but a mere suggestion and any changes are welcome
ALSO i made a small prototype of the map i had in my mind
prototype
I rest my case!!