DeletedUser20147
In my opinion tactics and appearance still work well enough. For a non-dueling character 95 points in tactics is good enough safety belt.
In my opinion tactics and appearance still work well enough. For a non-dueling character 95 points in tactics is good enough safety belt.
In my opinion tactics and appearance still work well enough. For a non-dueling character 95 points in tactics is good enough safety belt.
Okay, I think I will respec my other character in w12 to dodge/shooter to see if it makes a difference. I already have screwed up win/loss ratio in that world so it's a perfect place for experimentation.
I have a level 104, solider, 95% on dex for AP build toon
and dueled an opponent at level 116.
200+ aim, 195+ dogde, 250 shooting. At that time, I was wearing heavy dogde gear and belt. I did not hit my opponent not even once.
He attacked me first and lost badly. I went for attack and lost. I hit him only once for 200 dmg and he hit me in every shot.
Right now, this is my set up with appearance gear. 205 aim, 258shooting, 167 dogde and 51 appearnce. I really don't like the new system. How is aim becoming more effective when I can't hit my target once ( a melee dueler). Sure, he may have got the correct stance but does not mean, i should be aimless :sombrero:
Thus far it doesn't seem the reskilling did anything at all for my game. Sometimes I lose, sometimes I win based on luck and guessing - just like with the appearance setup.
Except for one small thing with app its useless in def whereas dodge now works much the same as tactics used to.
I am finding a distinct difference in how to use dodge and aim Judge. It is quite subtle but im finding one is more important than the other depending on whether you are attacking or defending.
It dosnt alter the fact though that by far away the most important skill is guessing correctly on stance.
I am finding a distinct difference in how to use dodge and aim Judge. It is quite subtle but im finding one is more important than the other depending on whether you are attacking or defending.
It dosnt alter the fact though that by far away the most important skill is guessing correctly on stance.
Yeah, i have noticed something like that too.
:laugh::laugh::laugh::laugh: ya dont say
I've been doing a bit of experimenting on W11, full DEX, by moving around skills between aim and dodge. As far as I can see having 380 dodge or aim as opposed to 300 makes no difference at all, I still get hit about the same amount of times whether I have 300 or 380 in dodge and only hit the same amount on average whether I have 300 or 380 in aim.
Bearing in mind I'm LVL 120 and dueling the same 10 opponents all the time. Makes no difference whether I'm attack or defense.