DeletedUser23728
This change has screwed melee duelers big time. Ranged duelers were always superior in terms of damage inflicting and now they'll literally own melee duelers.
So Deathwing let me get this right:
Basically what you're saying is:"Now i own ALL melee duelers, so i like it this way. For me this means "balanced game". Thank you devs for giving me 100% win against melee."
A melee dueler with 300 reflex was focused on beating only ranged enemies and lost against other melee builds. So its obvious he usually won against you. But now even those people lose against you. So you think that's normal. A guy that made an anti-ranged build loses against you 100% of times and its balanced for you.
You say there are very good melee builds right now. Which one please bless me with your wisdom, tell me what melee build owns a ranged build.
No. What I am saying now is melee resistance duelers aren't bullet proof anymore. Now it takes more skills to build a character. it's not just drop ap in str and sp in reflex. You have to take into account that to much of one skill will end up biting you. Of course melee duelers will complain, like they did about the Fancy soft leg guards. And of course the 4 years in which solider melee resistance duelers have been almost undefeated is being ignored. I mean poor resistance duelers... Now duels aren't just about chance anymore. Aim and dodging have been almost completely useless. I haven't changed my dueling build in w3 and in w5 at all. And yet I am getting better results now. Why? Easy: because aim and dodging finally matter for something. And don't even start complaining about ranged being op. I've have 200 dodging for the past year or so and the only reason I lost to res duelers was because the system was set so that you automatically had a chance to land hits regardless of aim. But wait, that was balanced right Rider? And of course all the jobs at which resistance duelers had access to(hunt rattle snakes, white water transport, mine saltpeter etc.) while skills like dodging and aiming give you squat.So Deathwing let me get this right:
Basically what you're saying is:"Now i own ALL melee duelers, so i like it this way. For me this means "balanced game". Thank you devs for giving me 100% win against melee."
A melee dueler with 300 reflex was focused on beating only ranged enemies and lost against other melee builds. So its obvious he usually won against you. But now even those people lose against you. So you think that's normal. A guy that made an anti-ranged build loses against you 100% of times and its balanced for you.
You say there are very good melee builds right now. Which one please bless me with your wisdom, tell me what melee build owns a ranged build.
Reflex counted as 50% resistance towards toughness(and vice versa). That means 300 reflex would translate to 150 toughness, add another 150 toughness from strength and clothing and you'd have 300+ toughness.
Actually there are still very good melee builds. As for melee/ranged superiority I think this update finally balances the advantage melee resistance duelers(especially soliders) have had for such a long time. It's incredible how many fights I've lost in the past because certain players had 300 or more reflex and would land 1-2 lucky shoots which would end up doing more damage than my 6-8 shoots.
Also although I can't really say with any certainty I believe the efficiency of skills like reflex, toughness and tactics has been reduced by around half. not useless but at least now having 300 reflex or toughness will not make you bullet/blade proof. And yes I am pleasantly surprised with the efficiency of aim and dodging skills. Melee resistance duelers not only had an advantage over ranged fighters in dueling but also with jobs, especially after the upgrade to level 120 and the new jobs came out.
Having a win rate of 50% does not mean balanced.
Also my win rate is higher as I have focused on offense and I'm not attacked that often. People avoid me for some reason :laugh:. But when I am attacked my win rate is around 25% if not lower.
Now, I feel like there is just one main build. Although this is still balance in a sense, I still preferred the previous system, but now we all just have to adapt.
If you win 99% of your duels it doesn't necessarily means you're overpowered
To be honest I don't see what's to discuss, whether melee or ranged there is only one build that is viable, it's all about aim and dodge. Both those skills are well over-powered and it has reduced dueling to a lottery. maybe different below level 95 but above that you'll get creamed 75% of the time time if you try anything else IMO.
exactly Neo, non duelers dont even stand a chance of registering a hit now, whereas dueler vs dueler is a roll of the dice. maybe its time to become a fortfighter or something...