Proposal
Regular players are killed quickly in fort battles and some have been giving up on fort fighting. This leads to having less and less fort fighters as more people stop going to battles. This could also lead to people leaving that world or possibly the game.
The game has many more aspects to it than fort fighting. So many people are skilled for various things and enjoy going to fort battles as another option.
There is no such thing. Then again, some ppl believe Santa Clauss exist too.Pure fort fighters
There is no such thing. Then again, some ppl believe Santa Clauss exist too.
100% setting traps = pure trapper.
100% hiding = pure hider.
100% HP = pure HP.
One skill to rule them all, one skill to find them, one skill to bring them all and in the darkness bind them.
and what does someone with pure HP do? FF... thus...100% setting traps = pure trapper.
100% hiding = pure hider.
100% HP = pure HP.
One skill to rule them all, one skill to find them, one skill to bring them all and in the darkness bind them.
Dueling and fortfighting are two separate worlds. Passive and active playing. Nonclicking and clickfest wannabe. Nonminigame and minigame. No item reward and item reward. Energy and nonenergy. Motivation and nonmotivation. Level controlled and nonlevel controlled.
There is no logical reason to taint fort battles with stuff from the current duel system.
I do respect your wishes, but I don't want any soft caps in fort fights and I don't want anything from the current duel system in fort battle minigame.
Besides, soft caps lead to undisclosed formulas. Do we really need another "secret" formula?
x = # of skill points you dump into health
x = # of skill points you dump into health
y = hp you get in a fort fight
I really dont get all the lets cap hp business...
If someone wants to be pure hp let them
But, come a fort fight, if fort skills were more important, that hp wouldnt last long anyway.
In which case pure hp fort fighters would disappear, as it would be just as important, maybe even more important to have aim, dodge, lead, hide and stam skills.
As simple as that.
Making these skills actually count would then make different types of fort fighters, some who are good dodgers, some who are good aimers, good all-rounders, good leaderss etc.
It would make fort fights a lot more interesting and thus a lot more fun.
If pure hp and no dodge then guaranteed that every shot lands on you.
If pure hp and no aim then guaranteed you get no shots in...
Simplz
Surely peeps want to be able to be unique, if to fort fight you need to be as dull as possible and stack hp...
=rice farmer;573178]Problem solved
x = # of skill points you dump into health
y = hp you get in a fort fight
multiplied by 10 like normal = 1200 hp
wording on the soldier bonus will need a little rewording, but pretty much the same thing.
I really dont get all the lets cap hp business...
If someone wants to be pure hp let them
But, come a fort fight, if fort skills were more important, that hp wouldnt last long anyway.
In which case pure hp fort fighters would disappear, as it would be just as important, maybe even more important to have aim, dodge, lead, hide and stam skills.
As simple as that.
Making these skills actually count would then make different types of fort fighters, some who are good dodgers, some who are good aimers, good all-rounders, good leaderss etc.
It would make fort fights a lot more interesting and thus a lot more fun.
If pure hp and no dodge then guaranteed that every shot lands on you.
If pure hp and no aim then guaranteed you get no shots in...
Simplz
Surely peeps want to be able to be unique, if to fort fight you need to be as dull as possible and stack hp...
This would also make the soldier class bonus useless and all that would happen is you will then have 6k hp adventurer tanks.
I will vote yes on that. And I honestly don't think anyone that really cares about the game would vote no.if there is going to be a limit, it has to be on the amount of SP able to be allocated to HP rather than on max HP.