DeletedUser
If I can talk you into letting people migrate out of w1, and I stay there, will I win the game when my guy is the last man standing there?
I love the idea....should have been done long ago. But, if you can import stats to another world? dueling stats, etc......That is something I do not like. It screws the folks that have been working on them in that world.
I had read somewhere that worlds 2-10 did not have the option to purchase skill and attribute points. Is that true?
A possible solution to the AP/SP buying issue: link the AP/SP to the world, NOT the character, so if you change worlds, the AP/SP stays there and you get it if you start a new character on that world or move another one there.
This might sound very odd... but you can move skills around .. Shaman or Potion ... right ?
I see no problem them writing a quick script.. that you can reclaim your town points (progress) .. individually for accuracy.. or as a whole
This way you can pack up your town and go to any world.. without any harm to that new world.. so can't see why not
So when you claim a new town.. as a once off.. open the "envelope" and "install" your town .. as it was before
We know they don't need much scripting for this.. as they have it already.. just approval required & implementation