DeletedUser15641
Well maybe fort fighters are exhausted...via wants a fun battle which they can win/lose....they would probably get exp and bonds...
#20 in my top 10 list : Make participation in fort battles based on a first come, first serve basis and throw out the entire ranking process in-so-far as who gets into a battle or not.
Im a little out of fort battles because, right now, Health is 99% of the battle.
Everything else can be bought (or made).
A team that is mainly health can win easily against others that have different skills.
If there is a change where people mainly health will be without evasion and aim it would get more people into the fights and more fair fights.
Last night my alliance lost a fort because of an adventurer with 4000 health points that got on the flag, and stayed there for 3 rounds alone against 38 defenders firing on him. On those 3 rounds we only got 5 hits on him. That got time for the others to get in and get the flag.
He got the bonus active on those 3 rounds and it was alone on the flag. I was on a tower and didn´t got the bonus for the 12 rounds i was there and was killed by the 10 shot on the same round(evaded 4 on that round before been killed) ... but i only started with less than half of his health.
That makes people that gets into jobs or other things less active on fort fights. Because they will get killed and lose almost everytime.
On many servers the alliance get 50 to 100 players and only collect things for the craft and skill only on health and some few more things. And they will get wins, almost everytime.
So the other ones are getting away from the forts and less people is showing up for the battles.
I am so tired of the HP excuse.
Lets look at what would happen if no one put points into HP with a simple word problem.
1 defender at level 120 with no points in health, no named or quest items would have around 2000 HP with the best possible HP gear.
Lets say you can focus 25 shots on 1 defender. The 1 defender dodges about 66% of these shots meaning only 8 of them hit. At a 250+ average damage for a precise winchester that means they take 2000 damage.
2000 minus 2000 = KOed
So in Conclusion Anyone who mounted point would die. So if you cleared 1 tower you now have 50 guns on 1 person for 4k damage.
Imagine 50 guns in a medium thats maybe 4k damage? 70 in a large is maybe 5500? WHO WOULD EVER TAKE POINT ANYWHERE?! Not the guy with 2k. He cant even be bothered to put points in HP. He just wants the exp while everyone else dies for him so he can get exp.
I am fine with 2k players in a fight but blaming the people keeping you alive when they dont receive the same benefit from you is just stupid in my opinion.
*EDIT* This is not for you personally. This is for everyone who complains about people with HP without realizing what that HP does for them. Everyone who complains about HP take the time to go through my math and honestly ask yourself "WOULD I BE WILLING TO DIE FIRST? Then ask "HOW MANY TIMES WOULD I IF NO ONE ELSE WAS WILLING TO?".
Anyone who was around early in 15 can tell you, I asked myself these questions and I was the first or one of the first to die a lot and honestly it took a long time for there to be more than a few of us. Confirmation if you were not there can be done with a simple look at westforts. I have the most fights by far and yet I am not even in the top 10 in damage on wesforts because I was willing and did die early a lot to keep everyone else alive.
1 As a pure dex shooter soldier with 0 on hp and 0 on the strength line i still have 3250 hp with just kit alone at lvl 120 ... thats not even close to 2k and not even a point buying world either so don't try to exaggerate by 60%
This just tells me you are exactly the player that wont take point unless you have enough hp to be comfortable with to last longer than you need.
Please don't take this personally but you don't have a clue what your talking about and you are blaming others for playing the rest of the game. You obviously decided to take on a role and expect to be applauded for being the teams heroic shooting gallery until dead, instead of knowing your limits .. more fool you
@WanderingStranger you are making some "strange" numbers:
66% evasion on all shots? Where?
So if they can change the rules for the battles, like raising the use of the "secondary" skills, the battles would be great, since the tanks wouldn´t get 2 hits on 4 rounds on the other side... but getting 1 in each 5 or 6 rounds would be a great point for them. And they would get hit for 3 out of 4 that was fired against them. That way people would get points to the other skills and been a tanker wouldn´t get you a massive advantage like it happens now.
I know that many people that only have health where always crying around since they couldn´t get the quests because they couldn´t do them... now they can do everything just buying things from the shop.
You die because you don't know when to or how to move or ask for a swop in time, thats the reason nothing more, a tank is a tank until hes got regular hp at that time its time to stop being a hero, change position or swop and try to stay alive a bit longer to add your firepower to your teams, if your dead you are not helping either them or yourself.
"erratic movements"
What are you talking about? Up on the wall obviously means go around the corner and get shot.