During currency events it’s a good way to get something for shedding EP ahead of a FF, or while fulfilling a sleep questNPC duels: I don't think there's ever a reason to duel NPCs, other than for achievements. It used to effect your duel motivation, and perhaps that was a better way to keep your duel level down than losing on purpose? Bring it back.
If this indeed becomes a problem the fort team can step up as neededFort Battles: Is the canon good enough to encourage 10 battles a day and further degrade the quality of fort battles? I'm hearing it's equivalent to a Gringo's weapon and my 11-ish year old account that has been focussed on PvP is only half way there.
We may be able to revisit the concept of administrative downgrades, Eg reset a newly acquired ghost town to zero on worlds where unbuilt towns basically don’t exist (or, say, Arizona through El Dorado)Construction: Complete 500 levels of a town building isn't possible without building up multiple towns. Old worlds are full of built-up ghost towns.
Interesting, do you know what event currency rewards you get for NPCs?During currency events it’s a good way to get something for shedding EP ahead of a FF, or while fulfilling a sleep quest
ty, so:From the last event, it was something like 2 or 3 eggs per NPC duel.
Yeah well I'm one of those people that often shows up the the battle with 150 energyPersonally I play NPC duels mostly for the daily task, and/or before a battle while staying at the hotel to regen HP : when we regen HP like this, energy regens too. If we don't spend it and die in the battle, the energy is just lost. And there's no other way to instantly spend energy before a battle than NPC duel ...
2-3. It’s _something_, just not much. Over the course of a 21 day event I tend to have ~500 currency from NPC duels.Interesting, do you know what event currency rewards you get for NPCs?
I'm half expecting it to be better than actual duelling lol
So it really is just to "finish off" your energy and nothing else, I guess my point stands.Over the course of a 21 day event I tend to have ~500 currency from NPC duels.
You said it yourself, "should be hard to achieve" but not close to impossible.which is the point by the way...achievements...they should be hard to achieve
At level 180-200 this is possible at level 3-4 rifles due to the changes of resistance formula, not many can resist tanks to 0 anymore or single digit numbers.Dealing 22500 damage in one fort battle isn't possible for tanks.
At level 180-200 this is possible at level 3-4 rifles due to the changes of resistance formula, not many can resist tanks to 0 anymore or single digit numbers.
40 shots average needed is 563, 30 shot average is 750.
You said it yourself, "should be hard to achieve" but not close to impossible.
None of em are impossible though. Maybe for a new player, but most of the older players have them done already
The survival one is a bit ridiculous...and i d discuss some more of em as well
It's a well known fact that other games have impossible/rare achievements so this is not new
Mad if true, and I kinda doubt a tank could hit that many shots even as a lvl 180+ in Colorado, where the average level is not even lvl 150 yet, but neither of those criteria will apply to the vast majority of Fort Fighters - at least not for another 10 years, by which point the other players will be the same level so you won't be able to hit anything again.At level 180-200 this is possible at level 3-4 rifles due to the changes of resistance formula
that's why i said some of em should be open for discussion, even if they're notI would be reluctant to say "most of the old players" when it comes to surviving 1500 battles or participating in 3750 of them. do you think there will be more than 30 Lincoln's cannons handed out to players in all .net worlds together? would you say that is "most"? I checked only the first 20 players in fort ranking in CO and there are only 4 players with +3750 battles in their stats. I can only imagine less active worlds
I do agree it should be hard, but it also needs to be realistically achievable