DeletedUser
What I have in mind is that the players can change their itens(including products).
To do it, the players must be in the the same town in order to echange the itens/products(not belong, just be in one town). To exchange the item, the player who is buying an item, need to pay exactly the price of the item.
Example: I want to sell my donkey. If the player want to buy, he need to give me 250$ or give me an item, or 2, or 3 or whatever more money. The important is that the value must be 250 to they two.
What is the point of have this if you buy for the same price?
This will make you sell your itens for a better price if you want, exange products to help in quests and FORTS(Like give money for some bells or ammo). This will make you contract someone to travel for you and buy itens, or if a friend is arldy on another town he can buy it and you give the money to him(this will save a lot of time and will not make your joining town increase).
Well that is it, what you think?
To do it, the players must be in the the same town in order to echange the itens/products(not belong, just be in one town). To exchange the item, the player who is buying an item, need to pay exactly the price of the item.
Example: I want to sell my donkey. If the player want to buy, he need to give me 250$ or give me an item, or 2, or 3 or whatever more money. The important is that the value must be 250 to they two.
What is the point of have this if you buy for the same price?
This will make you sell your itens for a better price if you want, exange products to help in quests and FORTS(Like give money for some bells or ammo). This will make you contract someone to travel for you and buy itens, or if a friend is arldy on another town he can buy it and you give the money to him(this will save a lot of time and will not make your joining town increase).
Well that is it, what you think?