DeletedUser
Sector Capitols
Ok, bear with me. This is a huge idea and will need lots of tweaking.
Sector Capitals will be special towns where no one who is a member can duel or be dueled. You can think of it as the Capitol of that area and the other towns are frontier towns. SC's will have more law and order therefore no dueling allowed. There will only be allowed one SC per square on the board. This will be primarily a place where builders and non-dueling adventurers can gather to enjoy the game. Even old soldiers/duelers who wish to retire from dueling can join.
You can not found or become a member of a SC unless you have x amount of hours (I'm thinking 600+) playing time in that particular world. Playing time means jobs worked, so 600 hours of doing jobs. In order to found a SC you must have $1000 and 100 energy. To become a member of a SC you must meet the play time requirements. There may also be a fee to join. That can be up for debate. SC's can hold 60 members.
SC's will have special buildings that can be constructed. Only some of the normal buildings will be there. Town Hall, Church, Bank, Residences, Hotel, Tailor and General Store. Some of the new buildings would be Blacksmith, Auction House (?), Lumber Mill, Tannery, and Crafters Cabin (for lack of a better term at the moment). There could be other buildings but those are just off the top of my head.
Blacksmith - see the thread here (the Blacksmith idea will have to be tweaked a bit to fit SC idea).
Auction House - for when/if AH's are implemented
Lumber Mill - each level of the Lumber Mill will increase the efficiency at which members can gather wood.
Tannery - each level of the Tannery will increase the efficiency at which members can hunt for any animal
Granary - each level of the Granary will increase the efficiencey at which members can harvest corn, wheat, etc.
Crafter's Cabin - each level of the Crafter's Cabin will allow members to combine products in order to make new products for sale in the AH, to use, or to sell to one of the SC stores. If there is no AH then the items could be sold through the Crafter's Cabin as if it were a store.
The idea is to give workers who have built town after town a place to go where they can finally be free of being dueled. They can concentrate on building up the SC and crafting items and making money. In essence, a commerce area would be born.
To ensure that SC's won't become a place where fighters jump in and out of to avoid retaliation for dueling there will have to be strict rejoining limits in place.
If you leave the SC, join another town and initiate a duel you can not rejoin the SC for a month. This should stop fighters from using the SC as a place to pop in and out of so they can hit people without being retaliated against. Another option is that if you leave the SC you can not rejoin until another minimum number of job hours are worked.
Member advantages:
Other than the extra buildings and abilities that come with them members will receive a discount on all store items of 25% off regular price. Foreign prices would be only 25% more than regular price. All of the 25% from foreign sales will go straight to the SC treasury.
Disadvantages:
Building costs will be more expensive. Instead of $240 for every 2 hours it will cost $360.
Edit: Additional buildings suggested are masons lodge-for Mining granite,silver etc
Trade goods store- Trading,trading with indians etc
Ok, bear with me. This is a huge idea and will need lots of tweaking.
Sector Capitals will be special towns where no one who is a member can duel or be dueled. You can think of it as the Capitol of that area and the other towns are frontier towns. SC's will have more law and order therefore no dueling allowed. There will only be allowed one SC per square on the board. This will be primarily a place where builders and non-dueling adventurers can gather to enjoy the game. Even old soldiers/duelers who wish to retire from dueling can join.
You can not found or become a member of a SC unless you have x amount of hours (I'm thinking 600+) playing time in that particular world. Playing time means jobs worked, so 600 hours of doing jobs. In order to found a SC you must have $1000 and 100 energy. To become a member of a SC you must meet the play time requirements. There may also be a fee to join. That can be up for debate. SC's can hold 60 members.
SC's will have special buildings that can be constructed. Only some of the normal buildings will be there. Town Hall, Church, Bank, Residences, Hotel, Tailor and General Store. Some of the new buildings would be Blacksmith, Auction House (?), Lumber Mill, Tannery, and Crafters Cabin (for lack of a better term at the moment). There could be other buildings but those are just off the top of my head.
Blacksmith - see the thread here (the Blacksmith idea will have to be tweaked a bit to fit SC idea).
Auction House - for when/if AH's are implemented
Lumber Mill - each level of the Lumber Mill will increase the efficiency at which members can gather wood.
Tannery - each level of the Tannery will increase the efficiency at which members can hunt for any animal
Granary - each level of the Granary will increase the efficiencey at which members can harvest corn, wheat, etc.
Crafter's Cabin - each level of the Crafter's Cabin will allow members to combine products in order to make new products for sale in the AH, to use, or to sell to one of the SC stores. If there is no AH then the items could be sold through the Crafter's Cabin as if it were a store.
The idea is to give workers who have built town after town a place to go where they can finally be free of being dueled. They can concentrate on building up the SC and crafting items and making money. In essence, a commerce area would be born.
To ensure that SC's won't become a place where fighters jump in and out of to avoid retaliation for dueling there will have to be strict rejoining limits in place.
If you leave the SC, join another town and initiate a duel you can not rejoin the SC for a month. This should stop fighters from using the SC as a place to pop in and out of so they can hit people without being retaliated against. Another option is that if you leave the SC you can not rejoin until another minimum number of job hours are worked.
Member advantages:
Other than the extra buildings and abilities that come with them members will receive a discount on all store items of 25% off regular price. Foreign prices would be only 25% more than regular price. All of the 25% from foreign sales will go straight to the SC treasury.
Disadvantages:
Building costs will be more expensive. Instead of $240 for every 2 hours it will cost $360.
Edit: Additional buildings suggested are masons lodge-for Mining granite,silver etc
Trade goods store- Trading,trading with indians etc
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