I tend not to get involved in these discussions too much, however, I have read over what has been posted and there are several good ideas coming from it so far.
However, as much as HP is the current scourge of fort battles at the moment and the relevant combatant to this being the Duelers Critical Hits, we also cannot overlook the part played by Adventurers.
In W11 yesterday I was a part of a successful attack on a Medium Fort whereby an advent with steroid abuse successfully avoided 40+ defenders while they wandered to the flag and held it for 4 rounds before getting help from the rest of the bemused attackers. As far as I can see, this cannot be right and we may be looking at this problem all wrong.
Granted, I am all for any changes that make the fort fighting better, however, IMO most of the problems started when the boxes were introduced and far too many got greedy and started looking at ways they can top the charts to get there hands on them. Peter has highlighted already who gets what and I dont see that being any different. Boxes should be a surprise, not an expected reward.
I would be in favour of a reduction in the "special attributes" for ALL parties at fort fights and an increase in the values of the genuine fort fighting stats - Leadership, Stamina, Hiding, Aim and Dodging. HP will certainly still be a benefit to have but if the other stats were improved then they would be more likely to take more damage from people shooting at them without the need for critical hits for everyone (although it is an interesting concept).
From what I have seen recently tho, battles are getting won not from Duelers and their Critical Damage that many have pointed out, but from HP tanks (original post) and Advent bonuses, so an overhaul of Fort Battles might be in order. Mix the 2 together as a Premium advent tank and you have a one man army at hand.
I will leave a few suggestions of my own to be ponderred:
1/ Duelers - Critical hits to be determined by level of player 0-10 = 1% of total, 11-20 = 2% of total and so on with 90 - 120 being the current 10% it is at the moment.
2/ Advent - Bonus to be 10%/20% rather than the current level of 25%/50%
3/ Soldiers - Leadership bonus is removed - they already have a bonus from health, why have 2 bonuses.
4/ Workers - Not heard or seen anything to date that would lead me to change them at the moment.
5/ Fort Fighting stats to be improved to help level the HP playing field (I will leave people with a higher understanding of maths to work out the levels)
6/ HP - I see this as being a factor at all battles and we can tweak other things to counter this. In terms of the whole game, High HP players are already hampered for quests/jobs and we have to look at the whole game when you are talking about basic stats as Fort fighting is only a part of the overall game (I know this topic is specific to fort fighting)
7/ Boxes are distributed randomly and in relation to your level (silly that a level 30 person can get clothing/weapons that they cannot use for 60+ levels) rather than the top dogs, who are the same at every battle. This might also stop the far too many people who "hide" and go along way to make fort fighting better and a team participation again.
I have many many more, but there is a time and place for them and I have taken up too much time already.