DeletedUser
Diminishing returns for hp seems like punishment for bad behavior. Improving other skills will encourage good behavior and is more likely to meet acceptance by the community as a whole.
1 greenhorns are already crap, maybe making greenhorn worthwhile by adding bonuses and thus more to the game would be more fun?
2 what's the point in having everyone crit? might as well NOT have everyone crit. battles are short enough as they are. dont make them shorter!
3 soldiers have 2 bonuses to chose from. if you have to pick one from 2, you still only have 1. taking 1 away makes the game even more boring. plus its not as if soldiers are mightily overpowered, christ theyre the ones with the least bonuses!
maybe its because the players who play soldier class are better than you that you think they are overpowered?
well im playing greenhorn on w1 just to prove how much of an assumption that is.
joxer cries all the time!? as if anyone cared about that!
4 giving crits to everyone will not affect by any means peoples tank builds.
if you believe it will then you have misunderstood how fort battles work.
Diminishing returns for hp seems like punishment for bad behavior
Improving other skills will encourage good behavior and is more likely to meet acceptance by the community as a whole.
Problem with what you say zdeno is that the fb formula for skills counts for hardly anything.
the server gets its basic information from the amount of total hp one side has. whichever side has more HP will be the side that lands more hits/round.
so the result doesnt have much to do with bonuses in the first place.
sure, it doesn't matter what gets changed as long as it's something good.Then so is diminishing returns on leadership, aim, dodging, hiding, and stamina.
leadership, hiding, and stamina are used for jobs, and you can't be a good dueler if you don't specialize anyways....less specialized fort fighters are already excluded from fort battles and hp is useless for anything else.And again, that will punish the less specialized fort fighters instead of fort battles being accessible to everyone.
you can't be a good dueler if you don't specialize anyways
....less specialized fort fighters are already excluded from fort battles and hp is useless for anything else.
Roadmap 2011
Higher Character Class Bonuses
Character class bonuses will be improved. We are considering creating 'so many' bonuses per class and allowing them to select one upon reaching every tenth level. More diversity and balance will be created.
Yet it can happen that it's not connected to the idea in the topic as the topic deals only with fort bonuses and the roadmap perhaps plans to change all bonuses except the ones used in fort battles.It would seem that waiting until this happens and then re-opening the discussion would be sensible since this change might completely alter this whole 'balancing' issue...
I, personally, think it's better to present an idea now instead of waiting until you end up with something you might not have wanted. Develop the idea, ask for a poll, and see where the chips fall. If it gets presented to the developers, who knows, maybe they'll --- adjust --- their present plans and actions and accommodate your recommends.
I had posted my views earlier, but will do so again in lieu of the original post having being amended.
- This is solely from the point of FFing and does not take into account boxes/exp/dueling etc.
1) Remove the dueler class fort advantage of landing a critical hit. - NO<<<YES
- I have not consulted my records/stats but usually i get about 2-3 crit hits in a battle. That is hardly anything if the crits are not on tanks and it only makes a difference if they land on tanks.
2) Add a possible critical hit for ALL classes - MAYBE<<<NO
- If this is to be adopted then it should be in conjunction with no.3. Essentially not required if other measures make the current tanks skill out of HP. The battles would last shorter than longer, I dunno about others, but I love a long battle
3) Add a new advantage for duelers class - MAYBE<<<YES
- This should be adopted if no.2 is being adopted. This feature looses its value if in case tanks do skill out of HP for some reason, then this will only serve the purpose of KOing a low HP player who is hiding behind another player (one less gun) & will not serve the purpose of aiming at tanks as presumably they would have skilled out of HP and all players will have similar HP.
4) Improve the impact of other skills in fort battles - YES.
- This factor alone will balance FFing and the rest of the factors will not need consideration. Making the other virtually redundant FFing skills will itself make soldiers skill out of HP. Imagine tanks who 'always' get hit and are never able to 'dodge' a shot....no need for a single crit as they would be reskilling out of HP at the earliest.
5) Remove the Soldier leadership bonus - NO
- Lets not nerf them totally if in case something is done and HP looses its value, what will soldiers be left with ?
- Note 1 : With any/all of the above changes, premium ADVs will become even more powerful and the obvious choice of character. Hence if anything is done then the ghosting % should be reduced, as it is a premium ADV can last more than 5 rounds on the flag all by himself or block sectors stopping the opposition from advancing. These things do happen quite often and should also be addressed if & when other suggestions are implemented.An advent has no personal gains from ghosting, I doubt we will sudenly get a whole lot of adventurers just because they can last 4 rounds on flag. Maybe I am wrong as well
hash
6) Extend worker's bonus on all fort buildings not just their tower.
That is how I would like it
YOUR sector is whatever sector YOU are in. The improvement would be if the sector bonus applied to the worker tower class bonus as well and not just the worker tower sector bonus that everyone gets.In fort battles, the bonus of your sector is increased by 30% for you.
Didn't know that , I'm learning new things every day.Worker bonus DOES apply to all towers..