DeletedUser
In regards to fort fights,
Dueler class needs to be nerfed.
Period.
Dueler class needs to be nerfed.
Period.
Last edited by a moderator:
And give new bonus to Adventurers, because sleeping for free has become quite useless
Don't think he has anything to do with this. He was told to deal with Html5 battles and so he did, which is what we praise him for.Thanks Diggo
Don't think he has anything to do with this. He was told to deal with Html5 battles and so he did, which is what we praise him for.
Hopefully he be done with its bugs and all soon and finally be able to work on some balancing at last
Well, if Inno/his boss lets him.
Most of this is misinformation, Diggo's the best thing that happened to this game (and the first great fort battle balance patch was a success in my opinion (can't remember if Vic was still on the beta team at that point)), but sadly for all of us he doesn't make the decisions about which features to develop or balance, and he has precisely zero input on tombola items.No it was he along with Victor Kruger that tinkered with the fort fighting formula in the mod/dev world (world X) battles in response to what everyone at the time was angry about: Tank HP inflation (circa 2011-12). This is the end result we are at now with insane Damage inflation and Inno not addressing any other aspect of the battle formulae.
Thanks etriel, are the words you are looking for here. I'm all for Inno-bashing in 2019 in the context of The West development, but at least bash the right person* Note in the modern context of the game only two classes exist, the Damager class and the Rest (that serve no real purpose), Thanks Diggo!
Most of this is misinformation, Diggo's the best thing that happened to this game (and the first great fort battle balance patch was a success in my opinion (can't remember if Vic was still on the beta team at that point)), but sadly for all of us he doesn't make the decisions about which features to develop or balance, and he has precisely zero input on tombola items.
Thanks etriel, are the words you are looking for here. I'm all for Inno-bashing in 2019 in the context of The West development, but at least bash the right person
I agree with you, the game is a broken mess. Diggo likely agrees with you, the game is a broken mess, he's not allowed to try to fix it, and he doesn't even play it anymore.
Alright, so, when you say we need to nerf the duller class, how would you propose we do that?
IMO the very top priority for this game's development should be how much damage is being dealt with every shot by leadership players in fort battles. Tanks can't last a single round on a tower with LOS on a decent number of attackers anymore and adventurers barely do better with the ghosting ability, which severely limits tactical options to bailing inside and trying not to get shot until the attackers mount all the towers. Not exactly an exciting or engaging strategy that will keep players coming back for more.Alright, so, when you say we need to nerf the duller class, how would you propose we do that?
I think it's funny that almost everybody is focussing that hard on the dueller class, even though the chance of a critical hit, with premium, is "only" 20%.
It doesn't matter what class you are, dueller, worker, soldier or even adventurer can hit 1,8k in a single hit, if they are equiped with the proper gear and full leadership.
That's why I agree more with Raider, there should be put more focus on rebalancing the damage formula and as said above, resistance could be percentage based.
I have. Duelers or Workers (nor Soldiers) don't have any Class bonus that increasing their damage so any "Full Charisma - Full Leaders-t" Adventurer will hit the same damage with the same gear.Sorry I have NEVER seen or heard of an advent hitting for 1800
Highly doubt it, but only Devs would know for certain..There are other factors involved that must be increasing their chances to land a critical hit
Sorry I have NEVER seen or heard of an advent hitting for 1800. Duellers are however currently hitting for a lot more (like 2500+ HP) and a hell of a lot more frequently that 20% of the time. There are other factors involved that must be increasing their chances to land a critical hit.
The fact that there are any players of this game can't see that the Dueller class is far more favored by the current game mechanics than any of the other three classes is beyond me.