The reason I suggested re-thinking about the appearance bonus is that soldiers are too powerful in defence with the tactics boost. Think logically. Duelers should be the best people in the game at dueling. Why else would you call yourself a dueler. Did people in the wild west go, 'I could intimidate people by looking like a badass and shoot them while they're running scared, but no, I'm not going to because it would be unfair to them'?
In three worlds I play as two soldiers and a worker. I didn't even think about dueler as a class choice. If the changes in the op go ahead, I still wouldn't think about it. Duelers are
ATTACKING players. They should have an
ATTACKING bonus. If soldiers don't like that because their defensive bonus then gets negated, tough and I'm saying this as a soldier. How many soldiers do you come up against and take into consideration their tactics bonus when thinking about who to duel? What can duelers do against this tactics bonus currently? Nothing. It's unfair to them. Unless they put everything into appearance, they will automatically start off hindered in any duel they start.
Each class is built for a reason. Worker class to build a town up, adventurer class to go questing and make money through the items they find, soldier class to defend anything to the last with their high tactics and hp bonuses, dueler class apparently to ride around quickly on the map and be able to get a couple extra $$ when winning a duel. Changes need to be made to make the dueler into what it is meant to be, and not changes that give a small boost to clothes bonuses that still put the dueler at a disadvantage when coming up against a soldier.
As for the people complaining that if they change the dueler bonuses to something else then they should change the other character classes to compensate, you're missing the whole point of this. This is trying to redress the problem that dueler class bonuses are weak compared to everyone else.
- You complain that appearance bonus will negate the soldier bonus and more people will duel you?
This is The West. Expect to get shot and don't complain that you would lose more times than before
- You complain that the increase in dueler's motivation for dueling is unfair and the other classes should have an increase in duel motivation too?
You really don't get the point of
CLASS SPECIFIC BONUSES. You're a worker. You get motivation boost for construction, ok, that's unfair, I want the same for my soldier. It doesn't work like that.
- You complain that negating the soldiers bonus defeats the purpose of picking the soldier in the first place?
Why didn't you pick the dueler? Because of the rubbish bonuses I bet. You picked the soldier so that when you're dueled by someone you automatically can sit behind a 50%, 100% with premium, tactics boost.
DUELERS running amok with new found advantages in
DUELING? Right now, the game is full of soldiers running amok with their established bonuses. Yes the soldier class and the dueler class are both meant for fighting, but they're meant for different styles of fighting.
The other thing that this would bring is this. Everytime your town gets camped, 9 times out of 10 it will be by a soldier, the majority of those times by a melee soldier who has a high hp. When you go and try and duel them to get rid of them from your town, not only is it hard to ko them because of their high hp, but also because of the tactics bonus meaning they can brush off any attack and run to your hotel. Imagine sending a dueler with an appearance bonus. The soldier's tactics boost is gone, the chances to ko are higher and the higher the chances that you won't have someone ducking in and out of your hotel for 2 weeks that you can't hit and when you do, you barey scratch.
If people complain that duelers will become all powerful, bring fort bonuses into the fray. Soldiers get a boost while attacking or defending the fort as would be expected. Duelers get a boost to how much ground they can cover and can run to behind that wall in one turn that would take a soldier two turns to get to and get shot in the meantime. Workers can build a temporary barrier for cover. Adventurers can adventure (someone else can think of an adventure bonus in fort battles :razz
.
Change is a good thing. Each class should be unique to each other and set out so that people know what they're picking. Duelers right now probably pick it without reading fully the bonuses and expect them to be the best at dueling. Make it so that's true and I might even pick to be one and so might other people.