It isn't complicated, perhaps the old version but the new version is not that complex!
Still looks overly complex to me. Sorry. I compare this to things like making queued jobs clickable, or my bank deposit idea, or even the seasons idea, and what stands out is that this entire hideout concept is outside of anything in the game now, other than the dueling aspect of it, and even that isn't handled like a normal duel. By comparison, the other ideas I listed basically just modify the existing game in a fairly minor way.
I'm still not entirely opposed, I just haven't been struck by any sense that this concept, as presented, belongs in the game -- and, again, it's too complex for my taste. Too many game changes in 1 proposal IMO.
BTW, what does "-50% energy required for job" mean? You can only do the job if you have a negative amount of energy, and your energy becomes 0 after doing the job?