DeletedUser
I know its different. I'm just demonstrating why I believe this idea would fail at dev review stage even if we all voted for it, and an alternative approach that I think *might* pass. I like your underlying concept a lot.
And as to Luap Nor, does Grumbold have a winning argument? I get what he's saying, but that doesn't stop the idea altogether. Heck, it is better the original way of once every 24 hours.
As in does it suck that bad the dev's won't want it absolutely?
Yeah and thats why Gem moved it here :bandit:As in does it suck that bad the dev's won't want it absolutely?
Lets do the maths.non-town members are automatically lost if they challenge te 'temporary owner' of te hideouts...
so they have to force themselves to be on a town or make their own town before challenging te TO again..
ADD: i think its better tat if a person find te hide out first..there will be an automatic time when another player can see it...like after 3 hours before it was discovered by another player...also is tat there will be three of em per square...one for every types of hide out
I think they should be able to, the disadvantage of losing every duel is enough of a consequence. And I'll include the KO note.
Anyway peoples do you like the new summary?
Dug-out: Gives duel protection for first 1/2 hour
Shed: Gives duel protection for first hour
Log Cabin: Gives duel protection for all 2 hours
Good?
One problem I have with it that I don't remember being discussed and I don't see it in the quoted first post from the original thread: is finding a hideout part of the regular luck roll or completely separate? I would be extremely annoyed if I was going a high luck job and hideouts kept coming up instead of items.
FTR, I suggested that it be part of the luck "phase" of the job, however, not to replace (even occasionally) the existing components of that phase but just because it has to do with luck. I'd always assumed it would be in addition to the existing luck components. If my guy can find a steak (product) and a cap (item) on one job then why not a hideout too?Completely separate.