Discussion for one week: end 1st March.
I don't like the idea that if a person cannot duel because the duelling levels are too far apart, that it automatically goes to the higher levelled player.
well it doesnt actually goes to te highest lvl player...
Ok so to write a refined summary:
If one players duelling level is to high for the other the weaker player automatically loses the duel. If it happens to be a townless player they automatically lose too, but none of the changes mentioned below are enforced.
I think the "Addition" part may make it quite complicated, and strongly favors stronger players to get use of the hide-out. The main part looks OK and fairly straightforward to implement. In this case I am not sure that there will be that high value on finding a hide-out however.
I would have voted first if Gem remembered to insert a poll when she updated it.im te first to vote !!!!
say yes say yes!!!
*i want to go fight and own te teddy!!!!*