that job has a tiny bug its supposed to be 19 energy not 24 energy. and compared to the droprates now its not that bad. atm you get per 24 energy 1 glass of water, in tw.2 you get 0.95 glasses of water per 24 energy. i made an excel with all those difference, but can;t lock it yet so will post it later.
But there are a few concerns, main concern is motivation dropping to fast i don't have a single job left with more then 10% motivation, and with 0% motivation i believe products dont drop.
next thing is that there are a lot of jobs now with 66%+ droprates, especially the long ones, like hunting pumas gives 80% droprate in 2 hours. This means that basically per 24 energy you get exactly the same as you do now(atm its 20% per 6 energy=80% per 24 energy). However for this and many other jobs if you got prem energy activated, you don't get a 50% increase in droprate, and thus on quite a few jobs you get less then before.
a small example, clearing the forest in tw.1 has a droprate of 65%, this means that for a 24 energy(1 hour) job you receive on average 2.6 wood, with prem income activated thats 3.9 wood.
Now in tw.2 clearing the forest has a 100% droprate, and costs 8 energy, this means that you receive 3 wood per 24 energy, so you get on average more wood then before on that job, however someone with prem income also only gets 3(since you can't get more then 1 per job) so they now in this new system get less then before.
Another concern is that most difficult lp jobs lets say 400 lp+ are also the lengthy jobs of 1-2 hours, hard jobs like mercenary work or transport alcohol give products needed a lot either for quests or crafting, but had a very high droprate, for instance as prem income you got approx 3 rum per hour(24 energy) of transporting alcohol. With this new system it has a droprate of 94% per 2 hours(24 energy) so basically that means that instead of 3 per 24 energy, you now got 1. despite rum is needed in huge numbers for peddlers and cooks, its already a hard job to do, and now those products get much more rare also.
To conclude that last part. some jobs give much better droprates, like coal mining, granite mining, repair fences, prospecting river fishing, picking tomatoes etc. and some quite a lot worse. However with an eye to crafting, it seems that the by far easiest craft of blacksmith got even easier, cos except for iron mining about every product needed for blacksmiths got much much easier. Whereas for peddlers(rum, lotus blossoms, roses), cooks(steaks!, rum) and saddlers(uncut rubies emeralds etc will be even more rare) quite a lot of products didn't exactly got easier and some even quite harder. Though low level crafting 0-100 got a lot easier for any craft except maybe saddlers. so much wanted stuff like resin, charcoal, tinderboxes, canteens will be much likely more available at easier prices.
But again if devs keep crafting the way it is, everyone will be a smith since that will be a walk in the park and other crafts will be an even bigger pain to get up the they already are now atm